If the boost window has 3 minutes to go and I activated the 5 minutes-lasting production, I'd like this production to be boosted to. Or at least in some %s-part (3 minutes / 5 minutes = 0,6 = 60% of boosting effect).
and if you have a 24h production and activate 4hours boost ?
do you want 16,7% boost instead of the full boost when you collect in time
Look, I can activate 24 hours' boost and set 24-hours lasting production in one piece or try with more shorter ones.
look you can set a 5 minute boost and collect a 24 hour production in that 5 minute boost and it is fully boosted
And if I'm on the computer or smartphone 10 minutes before the boost's clock expires, I'd like to set two 5-minutes lasting productions or one 15-minutes lasting (which expires after boost's time BUT starts before the expiration).
but you know then all productions you started before the boost won't be boosted ?
so be smart. use the boost clever:
make an 8 hour collection. at the end you start a 4 hour boost
and then run a 4 hour long your 5 minute productions
and then you have almost 12 hours production boosted
So there is no common sense. There's are just two sides. A-side is for someone with more than enough time (and diamonds), and B-side is for someone like me.
correct. there are two sides
end counts or start counts
currently: end counts
you want: start counts
other know end counts is much better
but can you explain why end counts need diamonds and time ?
it needs smartness: start boost. collect. more supplies. doesn't need extra time or diamonds
and B needs is the thing that needs time. not A
start production. come back later and start boost at correct time so the end will be in it. be there when end it of production is reached but before boost ended. because if you start a boost and miss collecting for a few seconds nothing is boosted
but you can never be too late for starting the boost before collecting.