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New Content The Quantum Incursions update and the 4th Championship Feedback Thread

Teresa001

Private
Looked over the changes so if i understand these changes right i bloody love them.

The changes to the buying of shards will finally make it so its more balanced for all players.

The map unlocking daily to the next level is a brilliant idea for big guilds and small guilds i have been in big guilds and they go through the maps so fast some players dont get a chance to keep up with there towns to contribute this will be a great fix.

as for small guilds this is also a benefit as its now a goal to try get strong enough to fight on a higher map this will get people focusing on there QI settlement more.

nice job
The new format is NOT good for small Guilds - we simply can't progress on the higher level maps. This favours the strong and I for one am ready to simply abandon QI. INNO, please go back to the version where we progress through levels as we can!
 

Xeon of Camelot

Brigadier-General
Got to difficulty X where there is a string of bosses, couldn't win a battle against the first one so it's now game over.
I could focus on improving my settlement but it is much easier to give up; I will try it again next year. For now, much happier being a non-paying AI noob. << another quote for drippy droppy.
Inno will be looking at QI diamond usage, if it has improved since this update, it won't change a lot, if it hasn't, they will mess it up even more.

It's probably fair to say it is only a small IA diversion that has not been as popular as they intended.
My main city has years of experience with nearly 4000% attack, QI is not in the same league and never will be with repetitive mini-settlements.
The FOE fundamentals are still solid, the producer would be wise to find a new all-age combat alternative to replace GVG.
 
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Eebies

Private
I used to love the QI since I started, however this new version??? I could not do any fighting after day 3, had to rely on guild members to clear those so that I can get to donation nodes. However since day 6 we do not have enough members to complete the fighting nodes so smaller players like my self can no longer even make any contributions. Everyone has already lost interest in QI I dont even think I will try and waste my time on the next incursion.
 

Astoy

Private
I used to love the QI since I started, however this new version??? I could not do any fighting after day 3, had to rely on guild members to clear those so that I can get to donation nodes. However since day 6 we do not have enough members to complete the fighting nodes so smaller players like my self can no longer even make any contributions. Everyone has already lost interest in QI I dont even think I will try and waste my time on the next incursion.
Same here.
I used to pay the pass. No more 24.99 (maybe the money will INNO think about it :?).
For me no more QI
 

Almaz78

Private
Inno, can we please have the old QI back? The overhaul is dreadful and I’m now unable to fight or contribute anything meaningful to the guild. Working through the different levels at your own guilds pace was much better. Now, I’ll be sat out the last 2 days. I was a regular purchaser of the 24.99 pass but won’t be buying any more until QI is reverted back to the old format. I mean, you’ve even removed winning extra shards from the gold and silver prize list. Why?
 

big fellow

Private
Inno might have done the fastest destruction of a new feature,I don´t think I will bother playing it anymore, Inno killed GvG instead of fixing it, PvP sucks,GBG ? I don´t know anymore ,Fighters are headhunted into a handfull of guilds that will end up fighting with eachother so instead of millions of players Inno can have shot themselves in the foot and end up with maybe 200 players pr server, remove fp rewards from GBG
 

Paladiac the Pure

Major-General
Same here.
I used to pay the pass. No more 24.99 (maybe the money will INNO think about it :?).
For me no more QI
And this is the ONLY way to get organizations like this to make proper changes - via the $. Those people who continue to fund and pay Inno for this poor design are the problem players. They reward the company for bad behavior. As long as they continue to get rewarded for doing very poor decisions like this, it keeps the cycle of bad jobs. Unfortunately for us the players (but fortunately for Inno), there are far too many players with the "more money then brains" mentality.
 

Droppy

Sergeant
there are far too many players with the "more money then brains" mentality.

In a game that you can also play for free you could say that every player that spends money has more money than brains. It has nothing to do with brains. It is the ability to pay to win. If you can do that, why should you care about those complaining players that play for free. For all you care they quit. That does not change you being at the top.
 

L84Dnr

Private
Your suggestions involve a major QI functional redesign or overhaul, it's not likely Inno would implement it as they mostly implement simple things that players ask for and some bug fixes.

Given that the QI "tweaks" to date have been major overhauls that's what I'm expecting. I'm just hoping that somebody is listening and gets this fixed. I don't need them to be the fixes that I suggested. God knows I'm not a game designer.

It's working as intended for the top 20 Large Guilds to keep their members together, the main issue with it is that just an average size guild does not have time to ever reach the boss.

I'd suggest that a feature that only works for the minority of players doesn't work. Right now the best "progress" that I'm seeing from any of the guilds that I'm in is 10% on the first encounter. They literally aren't getting off the launch pad. Some high level guilds might be able to compete at this level but they'll be few and far between.

Same thing that was immediately asked for at the start of GE level 5. Immediate instant solutions instead of working toward something. You complain about things being monotonous and yet you want them monotonous as fast as possible.

If it's going to be monotonous then I'd prefer that the monotony be over as quickly as possible with the minimum amount of effort.

The comparison the GE5 is apt, because when it was released there were few mechanisms to provide useful boosts that made it playable. Since then Inno has released enough defense boosts that it works. I'm still not thrilled by The Level of Splinters and Disappointment but I can get through it fairly quickly and with minimum exertion.

Sadly, QI isn't even that bad. One of the biggest problems is that we can't work toward anything because it's a constantly moving target. We're four versions in and it's pretty clear that nobody has a clear idea of what QI is going to require or if we're going to want to attempt it. Even if I wanted to I couldn't switch up my strategy or my build for QI because I have no idea what that's going to require next week.

You just got to love how once others have convinced you about soething, you dig into it with the tenacity of a dog with a bone. That bone is all yours now and no way you will ever let it go.

Just had to say that this is a bit of an odd comment to level at somebody who has barely ever posted to these forums and had exactly one post on this whole thread. Tenacity? Perhaps you meant somebody else???
 

Droppy

Sergeant
If it's going to be monotonous then I'd prefer that the monotony be over as quickly as possible with the minimum amount of effort.

If you start to think about it, isn't the entire game monotonous?

The comparison the GE5 is apt, because when it was released there were few mechanisms to provide useful boosts that made it playable. Since then Inno has released enough defense boosts that it works. I'm still not thrilled by The Level of Splinters and Disappointment but I can get through it fairly quickly and with minimum exertion.

And where were those defense boosts released?

Sadly, QI isn't even that bad. One of the biggest problems is that we can't work toward anything because it's a constantly moving target. We're four versions in and it's pretty clear that nobody has a clear idea of what QI

It hardly changed for the first 3 Championships and it will not change for the coming 5 seasons. Also it does not look very hard to figure out where it will go. As an individual player you could/should focus on attack/defense boosts and getting more quantun actions. If they throw us a curve bal that still would not hurt.

Just had to say that this is a bit of an odd comment to level at somebody who has barely ever posted to these forums and had exactly one post on this whole thread. Tenacity? Perhaps you meant somebody else???

You do know that it is possible to just read the forum?
 
The comparison the GE5 is apt, because when it was released there were few mechanisms to provide useful boosts that made it playable. Since then Inno has released enough defense boosts that it works.
It's quite true what's has been said here that QI as it is now is pretty much like GE5 was at the start where only very few players were able to get it done. Now, after everybody has boosted their defence due to the power creep of event buildings, most players fly through GE5 easily.
I guess after a few months of even more power creep most players will be able to fly through QI easily as well.
But it's defininitly not much fun as it is now.
 

Davele

Private
Feedback on QI change from a member of a smaller Guild.
The changes made to the 4th Championship proved to be a huge disincentive. Most of our guild gave up playing QI.

Why?
Prior to the change, many players spent the first few days building up their city and creating a few decorations that gave them some A/D. Then, in the last few days, they fought their way through the game. Now, every day, they are facing opponents with twice as much A/D as they have.
Most of their units get annihilated, every day. So what is the point?

Those who do OK at the start have completed the main settlement building for every settlement, as this gives ~100% A/D boost from day one.

Should this remain as is, QI, will go the same way as GvG & PvP. Where a few guilds participated & the majority ignored it.
Pity, as it worked well for us prior to this change.
 

Xeon of Camelot

Brigadier-General
One of the biggest problems is that we can't work toward anything because it's a constantly moving target. We're four versions in and it's pretty clear that nobody has a clear idea of what QI is going to require or if we're going to want to attempt it. Even if I wanted to I couldn't switch up my strategy or my build for QI because I have no idea what that's going to require next week.

Exactly, and having your mini-settlement reset every 11 days is worse than doing any other boring settlement full of impediments.
At least you can take your time doing them, QI is now forcing players into more difficulty every day.
It's the main reason I have chosen not to play QI anymore until next year, it feels like it's still in beta, should never have been released.
 

Xeon of Camelot

Brigadier-General
Those who do OK at the start have completed the main settlement building for every settlement, as this gives ~100% A/D boost from day one.

You need more than that to get 100% A/D. Due to power-creep they are mostly all now redundant except Viking's Yggdrasil.
So, what is the point of spending hours doing the other settlements several times?

Most of their units get annihilated, every day. So what is the point?

You have made a very good point. With these 4th championship changes Inno has greatly increased the QI entry level to be successful.

1. You have to be doing GE level 5 regularly so you can collect Fragments of the Forgotten Temple. You'll need 200 Fragments to assemble the Forgotten Temple, generally considered essential for improving A/D.
2. You have to be in and doing GbG Diamond League regularly to have a chance to receive Fragments of the Tourney Grounds. Collecting enough fragments allows you to assemble the Tourney Grounds, which provides significant attack and defense boosts. Why you can't get these in lower leagues I will never know.
3. You will need a selection of new event buildings, The Orchard of Orange Dreams was obtained by participating in the Care for Tomorrow Event, it is a no brainer, giving 200% 300% defence for attacking army and 300% 200% defence for defending army. It could be some time before you can get one again if you missed it. Still just 5% for QI but you will need it for GE & GbG activities above.


So, in effect there is no point if you don't yet have or do ALL of the above, because as you say you all newer players will now be annihilated.
Perhaps it will give them something to aim for in the future; but let's be honest to release a patch that only the top 20 Diamond Guilds can play was not a wise thing to do.
 
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