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New Content The Quantum Incursions update and the 4th Championship Feedback Thread

Xeon of Camelot

Brigadier-General
You don't understand it. The bottle neck is quantum actions. In a small Guild players combined will never have enough actions to reach the boss. With difficulty going up each day, less players in a Guild will be able to participate. Sure they can do the side nodes, but those will not bring you to the boss. Still that is all that is left in the end so what has been created? Internal competition for the side nodes. That's what careful analyzing brings you.
Thanks for filling in some details on how, however what I said about not reaching the boss was correct.
Try not to look like I've said something wrong (you said you would ignore me) you are going to have to do a lot more than that to prove that I am a total noob.
This is what my careful analysis brings you:
  • Quantum Actions balance recharges at a rate of 5,000 per hour, up to a maximum of 100,000.
  • Residential Buildings: The Residential Buildings in your Quantum Settlement can boost your Quantum Actions. Depending on the building's value, you can add +50, +100, or +200 Quantum Actions per building.
  • Quantum Shards: You can also purchase Quantum Actions using Quantum Shards, a premium currency in the Quantum realm
As you are more of a technical expert than myself, please inform us of what Inno needs to do to correct the situation, bearing in mind the rest of my last post.
 
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Droppy

Sergeant
Thanks for filling in some details on how, however what I said about not reaching the boss was correct.

No it wasn't. You claimed you could reach the Boss by figuring out how to best construct your mini city. Nothing has changed there, so it would not help you one little bit, unless you have been doing it wrong from the start.

  • Quantum Actions balance recharges at a rate of 5,000 per hour, up to a maximum of 100,000.

Which is not enough for small Guilds to reach the boss in a day.

  • Residential Buildings: The Residential Buildings in your Quantum Settlement can boost your Quantum Actions. Depending on the building's value, you can add +50, +100, or +200 Quantum Actions per building.

Can you tell me what residential buildings give +100 and +200 Quantum Actions per building?

  • Quantum Shards: You can also purchase Quantum Actions using Quantum Shards, a premium currency in the Quantum realm

A currency that has been nerfed very heavy. You will now need to use diamonds to accomplish that.
 

Xeon of Camelot

Brigadier-General
Which is not enough for small Guilds to reach the boss in a day.
So how many would be enough?
Can you tell me what residential buildings give +100 and +200 Quantum Actions per building?
you are technically correct, they produce coins. Its Quantum Shards which can be used to buy Quantum Actions <<check out link
A currency that has been nerfed very heavy. You will now need to use diamonds to accomplish that.
Again, how much would be enough?

Finally, how can Inno deal with the boring repetitive re-building of mini-cities?
 
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DJ of BA

Lieutenant
Number of players still playing on the next incursion will not differ much. Players will still start again because of the personal rewards. What Inno should do is look at how many players are still doing QI the last few days. Number will have dropped significantly by then and only the whales will still be in it. Still that might be enough for Inno to call it a success.
That is sadly, very true
 

Droppy

Sergeant
So how many would be enough?

If you knew what you were talking about you would know there are to many factors to hang a number on that.

Its Quantum Shards which can be used to buy Quantum Actions

Which, again, has been nerfed in a big way.

Again, how much would be enough?

Again, if you knew what you were talking about you would know there are to many factors to hang a number on that.
 

Xeon of Camelot

Brigadier-General
Let's call it quits; I don't know or I wouldn't be asking.
Before I get more involved with QI I was only asking for your opinion, sad you still think I don't know what I'm talking about.
I'm sticking to my opinions and you should stick to yours by putting me on ignore.
 

Vesiger

Monarch
We can never finish a complete level in a day - it takes me more than a day to start producing troops.
So the result is that every single morning I wake up and look at the self-same map with the same people struggling to finish the first node all over again - at least now we know that the side nodes are completely pointless, so some of the effort that was being directed into clearing those can be put into trying to make some actual progress...
 

RichinZhills

Corporal
It might be a technical issue they have to balance when it comes to maps. These are images that need to be downloaded. If you look back on every side-activity, maps have been reduced or removed. On GE we've had the same map and path forever, we've gotten used to it, so it's still played. QI really should follow a different strategy instead of just redoing GE. If you compare the two, Day 2 is simply GE2, same map, higher difficulty. Unlike GE, you're forced into a higher difficulty before you've proven you can even get past the 1st difficulty level. As far as being a QI Officer, no real responsibility there, whoever gets to QI first gets to pick which encounter, past that, nothing to do or choose.
Not too happy with the simple skeleton map either. What would be an interesting twist is something like the GbG buildings on each accomplished sector. Instead of just donating goods, the Officers could choose a bonus building and then the donations would go to that. Not just for the node, but the whole map. Since it is an Incursion, there should be a beachhead building where on DAY 1, everyone could contribute goods, supplies and currency since Fighting is manual anyway (talking your average player which is 95%, not the whales). Allow for those decorations in the town to be built along the route. Consider real life, you need supplies, food, water if you're pushing into unknown territory. So instead of a simple line, you need to add the aqueduct to get to each node. A way to insure guild participation would be to scale these to a players Age when QI starts. That way those players in Iron Age would have the cheapest cost to build out on the map, so they'd be asked to do that, then the whales could come in to farm, etc. Not a stellar suggestion, but it would allow those Jr. players a chance to contribute.
Get back to the basics, it is an Incursion, so follow real world examples. The base camp, supply lines, Arty support from afar to possibly take down walls. I know it's a rework of just the Iron Age, but it would be a change to have opponents that might be inanimate objects. There are already bitmaps for every decoration in the game, just change the color map. So when you attack a fortified position, maybe you'll be destroying an enemy aqueduct that reduces his offensive capabilities, take down a statue or pillar and that hurts him too. Do it up front and not at the backside and possibly allow the whales to contribute in another way. Create a guild resource center that allows cities to share coins & supplies so cities could be built faster. Face it, the whales will do what they do, spend get the max buffs early and fight till they get bored. It's the newer players that don't have anything to contribute that simply don't participate.
One last thing, you've got developers, just because it hasn't been done doesn't mean it can't. Maybe QI is a cMap like Virtual Future. Each sector needs to be completed in order and GbG like, so you have to own a sector to move forward. Anyhow, I digress, just offer more options instead of toast, crispy toast, burnt toast, moldy burnt toast, then the same menu each day.
 

Malynn

Master Corporal
QI used to be fun and I used to really enjoy it but playing it this season, it has become boring and uninteresting. The route layout is the same level after level. What happened to having different routes each level? I used to look forward to the different routes as you progressed through the levels. But this is just one huge bore-fest. If the rest of this championship is going to be more of the same map after same map, I’ll be quitting playing QI. It’s just too boring.
 
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Xeon of Camelot

Brigadier-General
The sole purpose of this patch is to help those in very large guilds that can make it to the daily Boss to stay and work together, that's all Inno cares about because they are full of diamond-purchasing whales. For everyone else forget it, Inno is not interested in you.
I wish I had an option to remove all those quantum start bonus options from the new buildings in my city!
 
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Absinthia

Private
QI was an interesting feature, a bit of challenge to mobilize members to donate goods, resources and actions. a positive aspect of the game. now it is just boring as heck, geared for strong fighters, just like GbG.
WHY do you insist on mediocrity?
 

Ariana Erosaire

Lieutenant
If I understand, it just got harder so not many can get to the boss without taking a year to figure out how best to construct your mini city which abruptly gets wiped every season. They are making it so you have to demolish more gb's in your cities to place buildings that give you extra quantum coins and units at the start of incursions.
It's actually not the QI boost that's the problem, or the settlement rebuilding, it's the lack of quantum actions! I can build the settlement, have it down pretty good by now, we have had months to learn that part. I have all the viking-polynesia final buildings too, just completed Polynesia a couple of weeks ago! I also have the GE temple and several event buildings that help with various QI boosts.

But having all that, I still can't get farther than what quantum actions will allow, every action costs 3500 and I make about 6500 per hour, that's not quite 2 actions per hour. You can't win extra actions any more either, and you can only buy 100K maybe once per incursion if you save up 450 shards.

Even if all 35 active members in my guild have all the boosts, and show up to spend all their action points, we can't reach the boss. Ever. So where's the incentive to improve our city boosts for QI or settlement in QI? The only thing we can improve is find more players, or stop playing QI. ACTIONS are the shortage, and you can't get more actions without diamonds, or having more members. Oh right, we're supposed to buy a bunch of $%)%*& actions with diamonds to make up for not having 20 more people every week? WTF kind of game is that? <eyeroll>

This will be the death of small to medium-sized guilds, have fun with your 2 or 3 large whale guilds per server that have enough people to put up with nonsense, egos and high requirements. When you're done killing off all the medium-sized guilds that used to fill out the top 10, you will kill off the big whales too because they won't have anyone to play against. Maybe enroll everyone at Inno in a class on Ecosystems and how they work.
 
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Xeon of Camelot

Brigadier-General
But having all that, I still can't get farther than what quantum actions will allow, every action costs 3500 and I make about 6500 per hour, that's not quite 2 actions per hour. You can't win extra actions any more either, and you can only buy 100K maybe once per incursion if you save up 450 shards.

I see the lack of quantum actions is the problem, droppo explained it already so I tried to investigate how to get some more.
The inno support link is wrong by saying residential buildings give them, it would be helpful if they really did.
Either way, it would not harm for Inno to increase their supply, if they do make it more for the average player it might be ok with more map variety like before.
 

Ariana Erosaire

Lieutenant
I see the lack of quantum actions is the problem, droppo explained it already so I tried to investigate how to get some more.
The inno support link is wrong by saying residential buildings give them, it would be helpful if they really did.
Either way, it would not harm for Inno to increase their supply, if they do make it more for the average player it might be ok with more map variety like before.
The residential buildings in the settlement DO give them, but the display is wrong since the beginning of QI and they have never bothered to fix it. it says 5000 per hour is earned no matter how many houses you have in your QI settlement, or boost buildings in your city, but if you check the math or refresh your map when you get an hourly payout, you get 5000 + your houses and city boosts added, for me that's plus about 1600.

it's still less than 7000 actions per hour, which would be 2 hits on a node per hour per person. It's too low for a medium size guild to ever reach the boss, you need about 60 members at least, any less than that you'll never see the boss on any level with a 1 day time limit.
 
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Nidwin

Captain
it's still less than 7000 actions per hour, which would be 2 hits on a node per hour per person. It's too low for a medium size guild to ever reach the boss, you need about 60 members at least, any less than that you'll never see the boss on any level with a 1 day time limit.
Do all nodes give on % the same stuff or do you need to hit the boss to finally get frags worth something? It's not very clear in the announcement.
 

Droppy

Sergeant
So you go from

INNO should have done something like this a long time ago in GbG to give the smaller guilds more playtime with less chance of being locked out

Hope it works because all I have recently seen from INNO is support for larger guilds where small players get left behind, so they give up.

to

The sole purpose of this patch is to help those in very large guilds that can make it to the daily Boss to stay and work together, that's all Inno cares about because they are full of diamond-purchasing whales. For everyone else forget it, Inno is not interested in you.
I wish I had an option to remove all those quantum start bonus options from the new buildings in my city!

in no time.

From giving the smaller guilds more playtime to the sole purpose being to help those in very large guilds without a problem.

That's why you should not be taken serious. Your opinion changes faster than a Formula 1 pit crew can change tires.
 

Droppy

Sergeant
Do all nodes give on % the same stuff or do you need to hit the boss to finally get frags worth something? It's not very clear in the announcement.

All nodes give a percentage. Boss nodes give the highest percentage, followed by Stronghold, Garrison and Lieutenant. Internal competition in Guilds was to wait for the better nodes. That they tried to fix in a way that now stops most players to ever get there.
 
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