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New Content The Quantum Incursions update and the 4th Championship Feedback Thread

Ariana Erosaire

Lieutenant
I agree with what you are saying, but I do not think it matters in any way. There are two ways to look at this game. Through the eyes of a player and through the eyes of a developer. Those two ways are so far apart I seriuously doubt they will ever meet. For that to happen there needs to be some sort of communication and there just isn't. All there is is an illusion that the opinion of players matters.
Oh I know most of our opinion-giving is just a way to vent, not moving the needle much to actually change the game. But I do think this QI may end up being a bridge too far. Time will tell.

How the game looks to the player is what should matter, even though as a player I can read very well that these particular developers only see the game as a money-making enterprise. As others have said, if the game is sh*tty people won't play it, and they certainly won't spend money on it. If I didn't have 10 years already invested and a bag of marshmellows to roast over this dumpster fire, I wouldn't be here either.
 

Ariana Erosaire

Lieutenant
Same QI map for 3 days now? :?
yeah according to beta posts, levels 1-9 are all identical maps, and levels 10-12 are a different map, but all the same too. There are only 2 level designs and the only thing that changes is the difficulty percentages. I believe it's even all the same map among the 3 incursion options, only the prize drops change.

The fact they didn't bother to have variety in the maps or provide some interesting layouts is probably the most galling thing about it, especially since we have all seen that they designed different ones in the past. Choosing different paths was one of the strategy/features? Another feature removed. If developers are bored with creating map layouts, imagine how players feel.
 

Xeon of Camelot

Brigadier-General
In the meantime, Great Buildings are falling my city now looks like a suburb of what it used to be. Power creep now let's attrition-proof players carve their way through gbg. FOFE (forge of falling Empires) WAKE UP INNO! your services are needed elsewhere.
 

Droppy

Sergeant
Oh I know most of our opinion-giving is just a way to vent, not moving the needle much to actually change the game. But I do think this QI may end up being a bridge too far. Time will tell.

Don't think it will take time.

This was announced by the Product Head at the start of 2024

Based on your feedback, we've identified key areas for improvement and innovation:

1. Reducing Repetitive Tasks: We aim to streamline army management, enhance the Great Building donation process, and improve messaging.

They already failed that. QI was announced as a new adventure, but in reality it is going to Disney Land and taking the same ride over and over again. It is an adventure on the first ride, becomes recognition on the next ride and after that you just continue with the ride cause it has the shortest waiting line.

How is QI not a repetitive task?

Again from the Product Head.

· Quantum Incursions: A new raid system featuring Heroes, details of which will be revealed later.

Looks like they failed on introducing Heroes, did not want to drop it so it went to the game as a seperate and rather useless feature.

So the time has passed and we can already conclude it is a failure.

Same is this is only a way to vent, that Product Head is a total joke. Was only used two times and just to throw sand in our eyes. Huge plans, minimal resulkt and hardly anything we asked for.

How the game looks to the player is what should matter, even though as a player I can read very well that these particular developers only see the game as a money-making enterprise. As others have said, if the game is sh*tty people won't play it, and they certainly won't spend money on it. If I didn't have 10 years already invested and a bag of marshmellows to roast over this dumpster fire, I wouldn't be here either.

It is the same as with GB's. You have spend a lot of time in building and upgrading them and now you hesitate to remove them. There comes a moment you will and the same applies to the game. They keep giving you hope and the moment you realise it is false hope you will quit. Others have done so before you.
 

Jouchka

Private
What a crap is this new QI. They want to make players fight more, but instead they make them farmers!
In a small guild there is no variation anymore you only can do boring fights anymore. Isn't there already enough possibilities to fight????
I saw more people contributing in the non-fighting parts of QI, because people didn't want to spend all the time in the manual fighting, because the autobattle is so poor.People from the big guilds will just cash the big prizes at the end, but now also want that the smaller fighting guilds become farmers.
I stopped playing the game for a couple of years, because it became boring. QI made it interesting again when I returned, now, I see again why I quit before.
 
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cnorton

Private
This is only a day 3, and I can already tell that the interest has dropped to almost zero. This is a murder. You have effectively killed off this one part of the game for smaller guilds.
In old version we could chose map at the start (variety), chose path on the map we take (variety), progress through the map (goal), and although we never got further then beginning of level 3, it was kind of fun, motivating and rewarding.
The new version is same old same old, just boredom. You killed it.
The only thing that interests me now is how high level I can still fight, but a few more days and I will be alone on the map, doing first nod all alone over and over.
 

Droppy

Sergeant
You just got to love this.

In time for the 4th Championship, we prepared changes that aim to address the following tendencies we found after carefully analyzing the data from the LIVE servers:


  • Instead of promoting the collaborative playstyle as intended, QI has facilitated internal competition between Guild members, especially on lower difficulties.
  • The manual difficulty change made it possible for some difficulties to be farmed , while others to be largely neglected .
Sure they have to do something about the internal competition, but what they already have achieved in the first couple of days is to kill the collaborative playstyle. Most Guilds no longer make it to the boss. you go up automatically the next day, so what does it matter what your guildmembers do. Just let them spend their action points the way it suits them best. There is no reason to work together anymore for most Guilds. Now everybody is farming.

If you want to analyze data carefully it might help it is done by someone who knows what he/she is doing and how changes made will affect the game. For that you need to know the game, which brings us back to the biggest complaint players are making for years.
 
Most Guilds no longer make it to the boss. you go up automatically the next day, so what does it matter what your guildmembers do. Just let them spend their action points the way it suits them best. There is no reason to work together anymore for most Guilds. Now everybody is farming.
Yes, that's exactly was is happening now.
Guild members ask: Can someone please set a path?
Answer: Not really. It doesn't really matter which path we take, we're not going to finish the map in one day anyway. Just go for any node you want.
There's no teamwork or strategy left. Just farm as much as possible on your own - and repeat on a similar but more difficult map the next day.
 
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Nidwin

Captain
Just farm as much as possible on your own - and repeat on a similar but more difficult map the next day.
Till you reach the point there's nothing left to farm making this entire QI irrelevant, except for some whales going for all QI medals expansions.
 

cnorton

Private
Yes, that's exactly was is happening now.
Guild members ask: Can someone please set a path?
Answer: Not really. It doesn't really matter which path we take, we're not going to finish the map in one day anyway. Just go for any node you want.
There's no teamwork or strategy left. Just farm as much as possible on your own - and repeat on a similar but more difficult map the next day.
Well said. Sad reality in our guild also. No team work, no effort any longer.
 

Ariana Erosaire

Lieutenant
Don't think it will take time.

So the time has passed and we can already conclude it is a failure.
The new QI has only been live for a couple of days. I meant time will tell if THIS QI UPDATE is enough to kill the feature and drive the rest of the people away who have been "clinging to false hope" as you imply. LOL.

People will try this new QI for the first 2 weeks but yeah, certainly by the end of November or the end of the year, participation should drop dramatically. They stripped out what little was left about QI that had anything interesting (no more paths to choose, no more reaching the boss/completing maps, no more boosts from nodes, no more winning action points) and before this they already removed the node bonus for different goods or troops used.

Hey Devs: if you have removed every feature you originally designed by 8 months in, just how big of a failure was the original design?
 

Droppy

Sergeant
Well said. Sad reality in our guild also. No team work, no effort any longer.

Something anybody playing QI could see coming from miles away. Inno is carefully analyzing data. Players just use common sense and experience. Maybe Inno should try the same once.

People will try this new QI for the first 2 weeks but yeah, certainly by the end of November or the end of the year, participation should drop dramatically.

I doubt it will take that long. I think week 1 day 6 might already be enough.
 

Pat14338

Private
In other words it won’t be playable for players in a small guild unless and until they get a strong advanced city. There are 728 guilds in H world where I play. Our guild is small so not an elite guild and we are currently ranked in the top 100 in QI - not exciting perhaps but in the middle of the top quartile and we can’t get beyond Level 2 Now. What the heck do you think we’ll do after day 2 or 3 when no one has a chance to guild up the settlement to fight on the higher difficulties?

So who are these changes really designed for? The top few larger guilds and that’s all.
Has really made a difference in our small guild. Instead of at least being able to do difficulty 2 .. we now are lucky to get through one set of fights before the timer is off and a new difficulty started. Now even requiring giving up troops. No intention of building all these troop barracks to get through this. Hardly any return on pass goodies. Will never buy the silver/gold again.. not enough goodies there, either. Just how many Neo buildings do we really need anyway. Seems there is no area anymore that does not cost real dollars. Very unhappy. This used to be a game for fun.. No longer.. Worse than going to real work everyday.
 

Xeon of Camelot

Brigadier-General
Hey Devs: if you have removed every feature you originally designed by 8 months in, just how big of a failure was the original design?

The product manager thinks that everyone would be able to keep up by slowing down each map or changing to the next one every day. If I understand, it just got harder so not many can get to the boss without taking a year to figure out how best to construct your mini city which abruptly gets wiped every season. They are making it so you have to demolish more gb's in your cities to place buildings that give you extra quantum coins and units at the start of incursions. They have lost interest in developing your empire to do anything more than support QI, similar to when they released QE5 you had to spend the next year building up your defense, so a lot of players left, and even more left when they didn't replace gvg with anything remotely the same. The same will
happen with QI when players find the repetitive boring nature and delays of re-building their mini-cities every 11 days is just not fun anymore,
 

DJ of BA

Lieutenant
I said it before this latest balls up went live and after reading the announcement that it was going to be a Cluster f**k, and it is...totally, if INNO don't pull this before the end on this incursion and either revert it to an earlier version or close it completely and refund any monies spent, I seriously think the amount of guilds/players still playing QI on next incursion will be in such low numbers that some developers will be looking for new jobs, if the heads of Inno have any sense at all they should stop this humiliating and embarrassing fiasco now......
 

Droppy

Sergeant
If I understand, it just got harder so not many can get to the boss without taking a year to figure out how best to construct your mini city which abruptly gets wiped every season. They are making it so you have to demolish more gb's in your cities to place buildings that give you extra quantum coins and units at the start of incursions.

You don't understand it. The bottle neck is quantum actions. In a small Guild players combined will never have enough actions to reach the boss. With difficulty going up each day, less players in a Guild will be able to participate. Sure they can do the side nodes, but those will not bring you to the boss. Still that is all that is left in the end so what has been created? Internal competition for the side nodes. That's what careful analyzing brings you.
 

Droppy

Sergeant
I said it before this latest balls up went live and after reading the announcement that it was going to be a Cluster f**k, and it is...totally, if INNO don't pull this before the end on this incursion and either revert it to an earlier version or close it completely and refund any monies spent, I seriously think the amount of guilds/players still playing QI on next incursion will be in such low numbers that some developers will be looking for new jobs, if the heads of Inno have any sense at all they should stop this humiliating and embarrassing fiasco now......

Number of players still playing on the next incursion will not differ much. Players will still start again because of the personal rewards. What Inno should do is look at how many players are still doing QI the last few days. Number will have dropped significantly by then and only the whales will still be in it. Still that might be enough for Inno to call it a success.
 
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