This is the discussion thread for the 4th QI Championship announcement. Full details can be found HERE.
The map unlocking daily to the next level is a brilliant idea for big guilds and small guilds i have been in big guilds and they go through the maps so fast some players dont get a chance to keep up with there towns to contribute this will be a great fix.
as for small guilds this is also a benefit as its now a goal to try get strong enough to fight on a higher map this will get people focusing on there QI settlement more.
In other words it won’t be playable for players in a small guild unless and until they get a strong advanced city. There are 728 guilds in H world where I play. Our guild is small so not an elite guild and we are currently ranked in the top 100 in QI - not exciting perhaps but in the middle of the top quartile and we can’t get beyond Level 2 Now. What the heck do you think we’ll do after day 2 or 3 when no one has a chance to guild up the settlement to fight on the higher difficulties?as for small guilds this is also a benefit as its now a goal to try get strong enough to fight on a higher map
So who are these changes really designed for? The top few larger guilds and that’s all.
There may be some smaller guilds that will not bother with it - but even ignoring the "revenue" excuse, the buildings that are rewarded have decent combat stats - and those stats are what many of the higher level players/guilds are wanting to help increase their GbG fights.I can see a lot of smaller guilds just not bothering to continue to play the feature, Already several players of one of my guilds have said they will not bother to continue to play, this is a cluster f**k,
Balancing....it isn't... its all to do with revenue income for Inno and I think this will have a real turndown in revenue income, players are not going to spend the same for less overall chances of rewards... INNO, if you want players to spend you need to increase the rewards not lessen them, players are more willing to spend when they get something of value in return
For example in top guilds the can be on map 6 on day 2 or 3 this makes it so weaker players in there guilds just cant keep up this is now changed with the new level per day means its slows there progression through the maps and allows time for small players to keep up.What exactly is supposed to be the fix? I do not see anything that will slow them down, so how do those players you mention get a chance to keep up?
What exactly is it that they can focus on their QI settlement more? You still have to do with what you get at the start. Building and production times do not change. Unless you are spending money on it you can still do with a visit twice a day. If you do spend money, you will get less for it, cause buying quauntum actions will become more expensive.
How can you call that a nice job?
INNO should have done something like this a long time ago in GbG to give the smaller guilds more playtime with less chance of being locked outits slows their progression through the maps and allows time for small players to keep up.
yeah exactly this is why i love this it has the potential to close the gap in the championship and also allow big player in small guilds to have more fun.INNO should have done something like this a long time ago in GbG to give the smaller guilds more playtime with less chance of being locked out
Hope it works because all I have recently seen from INNO is support for larger guilds where small players get left behind, so they give up.
You are correct but this also means spenders, especially big spenders, are going to stop spending in QI but also in events for QI boost buildings once saturated as their QI boosts will outmatch their loss of troops, goods, coins and supplies as they are now limited in total actions during a season.I would say this update is more geared away from diamond players because of the removal of the reset to shard spending increase means that non spending players such as myself can now finally have a chance to push the diamond players on the guild ladder.
I can see a lot of smaller guilds just not bothering to continue to play the feature, Already several players of one of my guilds have said they will not bother to continue to play, this is a cluster f**k,
It won't work because those top guilds are powered by founders with credit card to diamonds game play. There are 2 main groups of big spenders, top guilds and loners. While loners are a non factor in GbG and QI in rankings, the top guilds are simply untouchable. The only thing that this update will achieve is alienate spending loners who will simply scratch QI from their to do list and move on.INNO should have done something like this a long time ago in GbG to give the smaller guilds more playtime with less chance of being locked out
Hope it works because all I have recently seen from INNO is support for larger guilds where small players get left behind, so they give up.
I have 2 towns in solo guild that are iron age with 0 main town att defence and i spend 0 diamonds on the i have tested QI in 9 different guilds ranging from rank 1 to solo guilds and it comes down to better QI town planning.
I would say this update is more geared away from diamond players because of the removal of the reset to shard spending increase means that non spending players such as myself can now finally have a chance to push the diamond players on the guild ladder.
For example in top guilds the can be on map 6 on day 2 or 3 this makes it so weaker players in there guilds just cant keep up this is now changed with the new level per day means its slows there progression through the maps and allows time for small players to keep up.
As for small guild because there will be still a lot of time to build a town it gives strong players in weak guilds a chance to test there ability on harder maps is my thinking.
You can buy shards with diamonds and use those shards to finish productions, build times and buy extra Actions. Probably some other stuff too but I only used diamonds -> shards for those 3.You can't use diamonds in QI. You need to spend money and players that do will not be bothered by this.
damn haha starting to understand the challenges inno have no matter the changes someone will be disappointed i will try and explain better what i mean.Better QI planning will get you nowhere. You will need QI att/def boosts from your main city to compete. By the time you are able to put some in your QI city yuou will be on a dificulty where you still can not fight. You will always be running behind. With better QI planning still the only thing you will be able to do is donate resources. Fighting is out.
You can't use diamonds in QI. You need to spend money and players that do will not be bothered by this.
If you finish the difficulty before the timer runs out, you can continue gaining progress with the help of farming nodes, so how are those smaller players supposed to keep up. Strong players still will have done all they can and have left nothing for the small players.
Yes, but those harder maps mean that the weaker players are locked out of QI halway through the incursion.
they are adding a limiting factorIt won't work because those top guilds are powered by founders with credit card to diamonds game play. There are 2 main groups of big spenders, top guilds and loners. While loners are a non factor in GbG and QI in rankings, the top guilds are simply untouchable. The only thing that this update will achieve is alienate spending loners who will simply scratch QI from their to do list and move on.
They are adding a limitation to diamond spending players so i would think this would be a positive thing for what you are saying.It won't work because those top guilds are powered by founders with credit card to diamonds game play. There are 2 main groups of big spenders, top guilds and loners. While loners are a non factor in GbG and QI in rankings, the top guilds are simply untouchable. The only thing that this update will achieve is alienate spending loners who will simply scratch QI from their to do list and move on.