DeletedUser13468
My Aachen, CDM and Zeus are levelled up to level 10.
However, recent participation in Iron Age GvG proofed something is long amiss in the effectiveness of the attack and defense stats of a player vs the troops of the defender.
All the battle scenes showed that my ballistas struggled to eliminate the troops of the other player.
My ballistas had a total attack and defense stats of 90% while the attack and defense stats of the defenders were 25%.
Base on the bonuses from the GBs, my ballistas should have a higher tolerance level against the attacks from the ballistas of the defender.
However, it was dismay to see that ballistas on both sides received the same level of injury during the 1st attack on a flat terrain, which should not be the case when there is a different in the bonuses on both sides.
It is even more ridiculous to see a ballista on a hill was able to inflict a heavier damage on my ballista, which had a 90% bonus in attack and defense stats.
So the 90% bonuses from the GBs were rendered a mockery on my troops and the server, as it did not reflect the supposingly higher level of tolerance on my troops in the face of the 1st attack of a ballista from the defender.
Could the developers look into this matter and reduce the error margin asap?
It would be good to hear from other players whose troops have also experienced 'bemusing abnormality'.
However, recent participation in Iron Age GvG proofed something is long amiss in the effectiveness of the attack and defense stats of a player vs the troops of the defender.
All the battle scenes showed that my ballistas struggled to eliminate the troops of the other player.
My ballistas had a total attack and defense stats of 90% while the attack and defense stats of the defenders were 25%.
Base on the bonuses from the GBs, my ballistas should have a higher tolerance level against the attacks from the ballistas of the defender.
However, it was dismay to see that ballistas on both sides received the same level of injury during the 1st attack on a flat terrain, which should not be the case when there is a different in the bonuses on both sides.
It is even more ridiculous to see a ballista on a hill was able to inflict a heavier damage on my ballista, which had a 90% bonus in attack and defense stats.
So the 90% bonuses from the GBs were rendered a mockery on my troops and the server, as it did not reflect the supposingly higher level of tolerance on my troops in the face of the 1st attack of a ballista from the defender.
Could the developers look into this matter and reduce the error margin asap?
It would be good to hear from other players whose troops have also experienced 'bemusing abnormality'.