The Best Town Forge of Empires

Discussion in 'Competitions' started by Kenjiserge, Aug 18, 2012.

  1. Kenjiserge

    Kenjiserge Private

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    Hi guys,
    If you see any of town with very good structure that you like, please share it here so other people can learn from that. I personally think my town is one of the best :) with the structure, the building can be easily replaced later.

    Share your ideas here so we can discuss :D

    BestTown.jpg
     
  2. Wallachian

    Wallachian Chief Warrant Officer

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    actually your town is one of the most inneficient I`ve seen with too many roads occupying spaces which could be used more profitably.
     
  3. Trebs

    Trebs Private

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    I think he means best looking
     
  4. HRC

    HRC Lieutenant-General

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    ditto

    Ken, can you be clearer, best looking or most efficent for game reasons?
     
  5. Kenjiserge

    Kenjiserge Private

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    Can you be more specific? I am currently working and can only use 8 hour houses. Supplies using farm because I am lazy to collect too many house. Without changing current building, can you help me to re-arrange ? I do not left any road unused. I also do not like minor cultural building as I want my neighbor to support my big building only.
     
  6. Wallachian

    Wallachian Chief Warrant Officer

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    Well first thing you can do is plan your city using this simulator: http://forgestats.net/map/map.php
    Second, place 3x3, 4x4 buildings on the outside and houses on the inside. Third I see you have roads on both side of some buildings which its pointless.
    Ill add a picture of mine as example, you`ll see I have very few decorations but still I use every square and I try to keep the roads to a minimum
    New Bitmap Image.jpg
    And here`s how it looks in that simulator:
    http://www.forgestats.net/map/map.php?m=a61cd452ab9d37dfbe784efa61f379a7
     
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  7. HRC

    HRC Lieutenant-General

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    Wallachian - I agree with all your points.

    I checked on the simulator link you gave (which looks a good tool and thanks for link) and would suggest you can improve further by having one stright road across the narrow side off from the town hall and then stright roads off this to support the following building options:
    4 squares wide (2x2 buildings, houses/archers etc, I use a lot)
    5 squares wide (3x3 + 2x2 options)
    6 squares wide (2 x 3x3 or 4x3+2x2, good fexibilty once you start using buildings which are 4x3)
    7 squares wide (4x3 and 3x3, I do not think i ever used)
    8 squares wide (2 x 4x3 or 4x4, never used, but I will)

    The width of the roads will change as you progress and the buildings get bigger so you need to replan a few times during the game. I am just going to replan to bring in a 8 square wide area as i have 9 4x4 buildings now! The most useful ones for me have been the 4 width and the 6 width. Take a look at my layout, playing under VFRMark in ARVAHALL, 20th on list of players or in BRISGARD under same name about 940 ish.
     
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  8. Wallachian

    Wallachian Chief Warrant Officer

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    Yes, as soon as I build a Heavy Knight building [which is 4x4] and get rid of the Knight one, plus the Imperial Guards and the Cannons due to follow I`ll have to make some changes as I`ll have to place 4 new 4 squares wide buildings. I`ll move the Town Center to the corner and see where I place the 4 square wide ones, either the upper row or the far east column where I currently keep my military buildings. But we`ll see when I get there.
    Cheers for the tips.
     
  9. hint

    hint General

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    If this then I'm game!
    DT.jpg
     
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  10. Statman

    Statman Corporal

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    The people on the streets of hint's town must live the good life. They don't have homes, but get to wander from tavern to tavern!
     
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  11. hint

    hint General

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    Yeah they claimed to be pretty enthusiastic about this. I actually razed DrunkTown few weeks ago on that server and started prepearing for my next and much much bigger project. It should be completed in about 4 months when I get the resources I need stocked.
     
    Last edited: Aug 18, 2012
  12. svenhassle

    svenhassle Private

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    it would be nice to see towns reflecting thriving communities... most of the towns seem to be the worst kind of modern day housing estates, yes they be productive in terms of industry but they lack soul and do not reflect rounded communities....

    Sven
     
  13. falcon45

    falcon45 Private

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    i just got the game and kinda messed up my city i had to reorganize it and it looks pretty good now
     
  14. TerraAnt

    TerraAnt Warrant Officer

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    So true. But with limited space and population requirements, it is somewhat difficult to produce a pretty-looking town without sacrificing few squares here or there.
     
  15. HRC

    HRC Lieutenant-General

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    Your right Pretty and Efficient do not go hand in hand in this game. But personally I see great things in an efficient village, there should almost be a contest to see who has the least amount of decorations/free spaces as a ratio of the number of squares. Actually i will take a look and start a post on this.
     
  16. MrDuke

    MrDuke Sergeant

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    Thx for the beautiful resources. The simulator rocks!
    Wallachian, can you also post a link for the simulation of your best town?
     
  17. Wallachian

    Wallachian Chief Warrant Officer

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    Here`s how it looks now. It`s been a while since I posted the previous link so now it looks quite different:

    http://www.forgestats.net/map/map.php?m=b5b19fb87be80fb96d7ef2e2338000af

    Also soon I`ll have to remake it again, replace academies with trading companies and make way for Colonial age military buildings.
     
  18. Lodroth

    Lodroth Monarch

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  19. HRC

    HRC Lieutenant-General

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    ending lanes with a decoration is good because you do not need a raod for the last square and maybe even the last 3 squares depending on which building you are lining to at the end. hence you may as well use that wasted space for a decoration andget the happiness points.

    Your city is not good because there are too many builds with roads across more then one side, 90% of your houses should only touch a road one side, have a look at mine. Far left is under construction due to Colonial buildings coming in, but the roads are much better organised and all should be straight for as long as possible.
    VFRMarks Village Arvahall.jpg
     
  20. MrDuke

    MrDuke Sergeant

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    Thx guys, I've just started (still in bronze age!) and your sims saved me a lot of time... and resources!


    This tip is pure gold, it didnt even occur to me to minimize conciding points between roads and buildings, it sort of feels natural to build roads so to form blocks, like city planning. One question though. I dont know wheter you guys are in different eras with your towns, so i'm comparing apples with oranges, but Wallachian's city is more productive and has more points (at least according to the simulator) eventhough it has more road. Am I missing something?
     

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