DeletedUser113235
How many times does this happen to you - Having your GB almost leveled up, You're only waiting you collect his bonus and then level him up (Double Collection).
BUT
Then a player from your hood and just someone from your friend list / guild that doesn't have any idea how to play this game comes and decides to level your GB.
Isn't that drive you crazy?
Ok, maybe 1 time or 2... Not a big deal But what if this repeats maybe more than 10 times?
Why should I trust all my hood and hope that they won't level my GB, even if they don't get anything in return...
My solution is:
Create Checkbox option in the Great Building - "Do Not Level"
When the owner of the GB select this option so no-one can level his GB but only the owner himself.
If the GB needs 1 FP to level up - the "Add FP" button will be disabled.
And if the GB needs less than 10FP - it will add the N-1 amount required.
This way, the owner decides when level-up his GB.
The profits:
1) 100% double collection
2) The collection time of the buildings (if the player has a specific time that he collects all his stuff) will keep the same for all of his building.
****
The fix I've come with:
I propose a correction to my idea:
1) "Do not level" option is False at default.
2) Every new level the player need manually to enable the option.
3) If the option is set to True - so nobody can level up your GB (add the last FP).
But, after you plundered someone - this player has an open window of 24 hours to level up your GBs.
4) If the player is inactive for X time, all his GB options will be turned to False - which means that everyone can level up his GB.
What my idea is trying to solve is:
Avoid players that mistakenly level up your GB (not on purpose)
or avoid BP hunters that just add FP like crazy to your GB
What changed did I made in my idea:
People that were plundered can level up GBs of the attacker (for their revenge) - but they can do it in the next 24 hours, until the next plunder.
Thanks.
BUT
Then a player from your hood and just someone from your friend list / guild that doesn't have any idea how to play this game comes and decides to level your GB.
Isn't that drive you crazy?
Ok, maybe 1 time or 2... Not a big deal But what if this repeats maybe more than 10 times?
Why should I trust all my hood and hope that they won't level my GB, even if they don't get anything in return...
My solution is:
Create Checkbox option in the Great Building - "Do Not Level"
When the owner of the GB select this option so no-one can level his GB but only the owner himself.
If the GB needs 1 FP to level up - the "Add FP" button will be disabled.
And if the GB needs less than 10FP - it will add the N-1 amount required.
This way, the owner decides when level-up his GB.
The profits:
1) 100% double collection
2) The collection time of the buildings (if the player has a specific time that he collects all his stuff) will keep the same for all of his building.
****
The fix I've come with:
I propose a correction to my idea:
1) "Do not level" option is False at default.
2) Every new level the player need manually to enable the option.
3) If the option is set to True - so nobody can level up your GB (add the last FP).
But, after you plundered someone - this player has an open window of 24 hours to level up your GBs.
4) If the player is inactive for X time, all his GB options will be turned to False - which means that everyone can level up his GB.
What my idea is trying to solve is:
Avoid players that mistakenly level up your GB (not on purpose)
or avoid BP hunters that just add FP like crazy to your GB
What changed did I made in my idea:
People that were plundered can level up GBs of the attacker (for their revenge) - but they can do it in the next 24 hours, until the next plunder.
Thanks.
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