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Tavern Combat Bonus Effects

DeletedUser110195

Proposal: Change all the combat bonuses to have the same effect.

Couldn't find a similar idea

Reason: You have GE negotiation bonuses, all the same bonus, just different durations. The combat bonuses should be the same, I mean who is really choosing a 10% boost? All that's doing is punishing fighters, who may need an extra boost for about an hour at best.

Details: Each combat bonus would be 30% for 30m/4hr/24h on attack and 30% for 24h/48h/72h on defense.

Visual Aids: None

No balance issues as you can currently get a 30% boost, you're just locked into it for 24 hours.

No possible abuse.
 

Vesiger

Monarch
I've only ever used a 10% boost specifically because you're otherwise locked into it for hours - I assume this is a deliberate game balance thing. Picking a high boost disables you from accessing any other features for a day.
 
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