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Table Guide to all buildings, units, towers and expansions

DeletedUser7719

Byeordie, would it be possible to add a coin-income-per-tile column for the houses section, as in later eras the houses are different sizes? Also, can you change thing-per-tile to allow for the correct size of road on the shortest side of a building? I know there is an in-depth thread about 1 vs 2 lane, but it would be great to have the best-case summary info here.
There are three ways to look at houses: at a coin perspective, a population perspective, and both at once. The reason why I don't have coins/tile/hour is because at a coin perspective, it can also be influenced by the additional space needed to make the population enthusiastic (and not to mention how often you collect from them), so I rather have players do the calculations themselves than give them false hope of the power of the house. (In other words, I'm more tempted of removing that column all together rather than make a coin/tile/hour.)
 
Last edited by a moderator:

DeletedUser100832

On the PE map, which province do I need to take to unlock the plane to ME, is it Gorski or Uceria?
 

DeletedUser96901

On the PE map, which province do I need to take to unlock the plane to ME, is it Gorski or Uceria?
Gorski
but you must acquire Ostrand, Langenreich & Uceria (and maybe also Sud) before you can scout Gorski
 
Last edited by a moderator:

DeletedUser7719

Changelog to Table Guide to all buildings, units, towers, and expansions (based off v1.44)
  • Finally updated the unit bonuses against other units (I know, it looks pretty bad, will have to look over it by my next update)
  • Added more information to the beginning of the Unit Overview
  • Revamped images/background for the Unit Overview (only for this guide and beta, the one in the best guide is untouched for now)
  • Removed Dug In bonus from Anti-Aircraft Vehicle (no one noticed that mistake? :p)
  • Added Champion images
  • Corrected points for PE Champion and Mounted Brave

Just preparing for the next era at this point :)
 

DeletedUser7719

I have a question for you guys. The reason why I had to remake the images and background for the Unit Overview was because my icons for the bonuses keeps getting more and more significantly different from the original ones, so having this grey background means I don't even need to trim the icons and it will easy for my to update. This still takes some time for me and I was wondering how an imageless versions would look for you guys:

BRONZE AGE | Recruiting and Healing time: 20s to 1h
Unit
[Recruitment
/ Healing Time]

(Type)
Attack
Defense
Range
Movement
Unit
Bonus
Terrain
Bonuses
Points
(with delighted city)
Spearfighter
[20s / 5m]
(Light)
7 Attack
7 Defense
1 Range
14 Movement
+3 Attack/Defense
against Fast units
+3 Defense
in Forests;
+2 Defense
in Bushes
90 Points
(108 for delighted city)
Slinger
[1h / 20m]
(Ranged)
6 Att.
3 Def.
5 Rg.
12 Mv.
+3 Attack/Defense
against Heavy units
+1 Attack
on Rocks
120 Points
(144 for delighted city)
Horseman
[1h / 1h]
(Fast)
8 (Att.)
5 (Def.)
1 (Rg.)
22 (Mv.)
+3 Attack/Defense
against Ranged units
(No Terrain
Bonuses)
80 Points
(96 for delighted city)
Warrior
[1h / 1h]
(Heavy)
6
10
1
11
+3 Attack/Defense
against Light units
+2 Defense
on Plains
100 Points
(120 for delighted city)
Stone Thrower
[1h / 1h]
(Artillery)
3
2
12
6
+3 Attack/Defense
against Heavy units
+1 Attack
on Hills
110 Points
(132 for delighted city)
IRON AGE | Recruiting and Healing time: 2h
Unit
(Type)
Attack
Defense
Range
Movement
Unit
Bonus
Terrain
Bonuses
Points
(with delighted city)
Soldier
(Light)
9
9
1
16
+4 (Attack/Defense)
against Fast (F)
+4 D (Defense)
in Forests
+3 D
in Bushes
140
(168)
Archer
(Ranged)
10
4
5
12
+4 H+2 A (Attack)
on Rocks
180
(196)
Mounted Warrior
(F)
9
8
1
22
+4 R-120
(144)
Legionnaire
(H)
8
13
1
11
+4 L+4 D
on Plains
150
(180)
Ballista
(A)
4
3
13
6
+4 H+2 A
on Hills
170
(184)
EARLY MIDDLE AGES | Recruiting and Healing time: 4h
Unit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonus
Terrain
Bonuses
Points
(x1.2)
Mercenary
(L)
13 / 13
1
16
+5 F+5 D in Forests
+3 D in Bushes
210
(252)
Mounted Archer
(R)
9 / 8
5
22
+5 H+3 A on Rocks280
(336)
Heavy Cavalry
(F)
12 / 13
1
22
+4 R-180
(216)
Armored Infantry
(H)
12 / 18
1
11
+5 L+5 D on Plains230
(276)
Catapult
(A)
6 / 3
13
6
+5 H+3 A on Hills250
(300)
HIGH MIDDLE AGES | Recruiting and Healing time: 4h
Unit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonus
Terrain
Bonuses
Special
Bonus
Points
(x1.2)
Berserker
(L)
20 / 16
1
16
+6 F+6 D in Forests
+4 D in Bushes
-320
(384)
Crossbow
(R)
20 / 10
5
12
+6 H+3 A on Rocks-420
(504)
Knight
(F)
16 / 17
1
24
+6 R-Chivalry: 3 A/D280
(336)
Heavy
Armored
Infantry (H)
16 / 26
1
12
+6 L+6 D on Plains-350
(420)
Trebuchet
(A)
10 / 4
14
6
+6 H+3 A on Hills-390
(468)
LATE MIDDLE AGES | Recruiting and Healing time: 4h
Unit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonus
Terrain
Bonuses
Special
Bonus
Points
(x1.2)
Great Sword
Warrior
(L)
25 / 25
1
16
+7 F+7 D in Forests
+4 D in Bushes
-450
(540)
Longbow
Archer
(R)
24 / 12
6
12
+7 H+4 A on Rocks-600
(720)
Heavy
Knight
(F)
22 / 25
1
24
+7 R-Chivalry: 5 A/D400
(480)
Imperial
Guard
(H)
23 / 33
1
12
+7 L+7 D on Plains-500
(600)
Cannon
(A)
13 / 4
12
6
+7 H+4 A on HillsDug In: 14 D550
(660)
COLONIAL AGE | Recruiting and Healing time: 4h
Unit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonus
Terrain
Bonuses
Special
Bonus
Points
(x1.2)
Ranger
(L)
35 / 35
1
16
+10 F+10 D in Forests
+7 D in Bushes
Hides in Forests680
(806)
Musketeer
(R)
30 / 18
7
12
+10 H+6 A on Rocks-900
(1080)
Dragoon
(F)
28 / 40
1
24
+10 R--600
(720)
Grenadier
(H)
28 / 40
2
12
+10 L+10 D on Plains-750
(900)
Field Gun
(A)
15 / 6
15
8
+10 H+6 A on HillsDug In: 18 D830
(996)
INDUSTRIAL AGE | Recruiting and Healing time: 4h
Unit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonus
Terrain
Bonuses
Special
Bonus
Points
(x1.2)
Jaeger
Infantry
(L)
28 / 37
6
16
+15 F+14 D in Forests
+10 D in Bushes
Hides in Forests1040
(1248)
Rifleman
(R)
38 / 25
8
12
+15 H+9 A on Rocks-1380
(1656)
Lancer
(F)
40 / 40
1
24
+15 R--920
(1104)
Howitzer
(H)
35 / 35
6
10
+15 L+14 D on PlainsBlast: 6 A1150
(1380)
Breech
Loader
(A)
20 / 9
15
8
+15 H+9 A on HillsDug In: 22 D1270
(1524)
PROGRESSIVE ERA | Recruiting and Healing time: 4h
Unit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonuses
Terrain
Bonuses
Special
Bonus
Points
(x1.2)
Conscript
(L)
40 / 48
9
16
+25 A
+10 H
+10 A/D in Entrenchments
+25 D in Trenches
Close Quarters: 20 A1700
(2040)
Sniper
(R)
30 / 30
12
18
+50 L+40 D in Forests
+20 D in Bushes
Dug In: 40 D1870
(2244)
Armored Car
(F)
45 / 50
9
26
+25 R+15 D on Plains-1360
(1632)
Tank
(H)
30 / 60
9
14
+50 R
+50 F
--2040
(2448)
Rapid Fire
Cannon
(A)
23 / 12
15
10
+25 H
+25 F
+12 A on HillsDug In: 26 D1530
(1836)
MODERN ERA | Recruiting and Healing time: 4h
Unit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonuses
Terrain
Bonuses
Special
Bonuses
Points
(x1.2)
Bazooka
Team
(L)
70 / 45
7
14
+35 H
+25 A
+20 A/D in Entrenchments
+25 D in Trenches
Dug In: 30 D2340
(2808)
Paratrooper
(R)
48 / 48
9
18
+40 A
+25 L
+40 D in Forests
+20 D in Bushes
+25 A in Encampments
+25 A on Rocks
Hides in Forests;
Rapid Deployment
3120
(3744)
Mechanized
Infantry
(F)
60 / 60
9
24
+30 R
+10 L
+10 D on Plains-2080
(2496)
Battle Tank
(H)
45 / 65
10
20
+55 R
+55 F
--2600
(3120)
Mechanized
Artillery
(A)
32 / 35
16
16
+20 H
+20 F
+15 A on Hills-2860
(3432)
POSTMODERN ERA | Recruiting and Healing time: 4h
Unit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonuses
Terrain
Bonuses
Special
Bonuses
Points
(x1.2)
Commando
(L)
80 / 55
7
18
+40 H
+40 A
+25 A/D in Entrenchments
+50 D in Forests
Hides in Forests;
Close Quarters: 50 A
3600
(4320)
MG Team
(R)
70 / 55
10
14
+35 L
+35 F
+35 A/D in Encampments
+25 A/D on Rocks
Dug In: 20 D;
Contact!
4800
(5760)
IFV
(F)
75 / 65
10
28
+40 L
+40 A
+25 D on Plains-3200
(3840)
Universal
Tank
(H)
80 / 75
10
22
+65 R
+65 F
+15 A on Plains-4000
(4800)
Rocket
Artillery
(A)
45 / 35
18
16
+35 H
+25 R
--4400
(5280)
CONTEMPORARY ERA | Recruiting and Healing time: 4h
Unit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonuses
Terrain
Bonuses
Special
Bonuses
Points
(x1.2)
Strike Team
(L)
100 / 80
9
18
+60 A
+20 H
+35 A/D in Entrenchments
+60 D in Forests
Hides in Forests;
Rapid Deployment
4680
(5616)
Anti-Aircraft
Vehicle
(R)
90 / 80
10
24
+80 F
+60 L
+25 A/D on PlainsContact!4160
(4992)
Helicopter
(F)
120 / 100
10
28
+40 L
(Hides from
Artillery)
-Flying5720
(6864)
Assault
Tank
(H)
105 / 90
10
22
+65 R
+30 F
+20 A on PlainsReactive Armor: 45200
(6240)
Missile
Artillery
(A)
50 / 17
18
16
+25 H
+10 R
-One-Shot;
MIRV
6240
(7488)
NON-PLAYABLE UNITS
Age/EraUnit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonus
Terrain
Bonus
Special
Bonus
Points
(x1.2)
Bronze
Age
Clubman
(Light)
3 / 3
1
14
+2 F--40
(48)
Early Middle
Ages
Barbarian
(Heavy)
10 / 6
1
14
+6 H+3 A/D on RocksLast Stand: 3 A/D320
(384)
Early Middle
Ages
Barbarian
Slinger
(Ranged)
6 / 3
5
14
+6 R+3 A/D on RocksLast Stand: 3 A/D280
(336)
Industrial
Age
Brave
Warrior
(Light)
20 / 24
1
16
+8 F+8 D in ForestsLast Stand: 6 A/D900
(1080)
Industrial
Age
Mounted
Brave
(Ranged)
16 / 14
4
22
+8 H+6 A on RocksLast Stand: 6 A/D680
(816)
ROGUE AND CHAMPION (PLAYABLE, SPECIAL UNITS) | Recruiting and Healing Time: 1d
Age/EraUnit
(Type)
Att. / Def.
Rg.
Mv.
Unit
Bonuses
Terrain
Bonus
Special
Bonuses
Points
(x1.2)
-Rogue
(Light)
100 / -
1
14
--Secret Identity200
(240)
Bronze
Age
Champion
(Fast)
8 / 5
1
22
+3 R-Chivalry: 2 A/D;
Call of Duty: 1 A/D
200
(240)
Iron
Age
Champion
(F)
9 / 8
1
22
+4 R-Chivalry: 2 A/D;
Call of Duty: 1 A/D
300
(360)
Early Middle
Ages
Champion
(F)
12 / 13
1
22
+5 R-Chivalry: 3 A/D;
Call of Duty: 1 A/D
460
(552)
High Middle
Ages
Champion
(F)
19 / 17
1
24
+6 R-Chivalry: 3 A/D;
Call of Duty: 2 A/D
700
(840)
Late Middle
Ages
Champion
(F)
25 / 25
1
24
+7 R-Chivalry: 5 A/D;
Call of Duty: 2 A/D
1000
(1200)
Colonial
Age
Champion
(F)
28 / 40
1
24
+10 R-Chivalry: 5 A/D;
Call of Duty: 3 A/D
1500
(1800)
Industrial
Age
Champion
(F)
40 / 40
1
24
+15 R-Chivalry: 6 A/D;
Call of Duty: 3 A/D
2300
(2760)
Progressive
Era
Champion
(F)
45 / 50
9
26
+25 R+15 D on PlainsChivalry: 6 A/D;
Call of Duty: 4 A/D
3400
(4080)
Modern
Era
Champion
(F)
60 / 60
9
24
+30 R
+10 L
+10 D on PlainsChivalry: 7 A/D;
Call of Duty: 4 A/D
5200
(6240)
Postmodern
Era
Champion
(Heavy)
75 / 65
10
28
+40 L
+40 A
+25 D on PlainsChivalry: 8 A/D;
Call of Duty: 5 A/D
8000
(9600)
Contemporary
Era
Champion
(H)
105 / 125
10
22
+70 R
+35 F
+30 A on PlainsChivalry: 8 A/D;
Call of Duty: 6 A/D
10000
(12000)

Let me know what you like and dislike in each of them if you have the time :D
The other two are here btw:
http://forum.en.forgeofempires.com/...its-towers-and-expansions&p=162264#post162264
http://forum.en.forgeofempires.com/...units-towers-and-expansions&p=72536#post72536

EDIT: I'll be able to continue with the grey background for the next age :)
 
Last edited by a moderator:

DeletedUser7719

Changelog to Table Guide to all buildings, units, towers, and expansions (based off v1.50)
  • Added TE!!!
  • Replaced the unit bonuses images with the old one again (Don't think it's necessary to keep that updated, but it's your choice, so let me know what you think)
  • Removed coins and supplies per space column (will add back if requested)
 

DeletedUser102187

Thanks for all that, but waht is an 'event building?' I have these renovation kits and cannot see what they do.
Squeegee
 
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