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Switched attack buttons

Not sure what they were thinking.
Maybe something like:
Let's put the Replace button on the right side.
And then we better put Auto Battle next to it.
So we have to switch Attack and Auto Battle around.
 

ggbuild

Corporal
This is a great improvement most i have talked to love this new feature.....once you stop hitting attack and going into the battle i find this brilliant on mobile device.

i think the next thing to fix now you lot have done such a good job of this is to remove the rewards popup after winning a fight in gbg people are fighting so fast that they never see the rewards like this anyway. a better option would be as you fight the rewards all get collected in a chest that you can collect when you are done fighting.
 

Ariana Erosaire

Lieutenant
But when are you "done fighting"?
I can only assume they're hinting at something like what is supposedly coming for building collection popups, a "ribbon" that shows the rewards briefly but fades after a few seconds, would be better than constant popups.

They had this style of notification for years already with the notification of who aids you or sits in your tavern, it doesn't interrupt your game with a box you have to click on, it just pops up so you can see and then fades away - so we know they did KNOW how to make notifications that were less effing annoying at one time - LOL.
 
I can only assume they're hinting at something like what is supposedly coming for building collection popups, a "ribbon" that shows the rewards briefly but fades after a few seconds, would be better than constant popups.

They had this style of notification for years already with the notification of who aids you or sits in your tavern, it doesn't interrupt your game with a box you have to click on, it just pops up so you can see and then fades away - so we know they did KNOW how to make notifications that were less effing annoying at one time - LOL.
Yes, agree, but ggbuild above suggests a chest with the rewards that you can collect when you are done fighting, so I'm asking: when are you "done fighting"?.
The rewards we receive from fighting are already marked as new items in the inventory. Why collect them in a chest when we are "done fighting" (whenever that is)?
 
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Ariana Erosaire

Lieutenant
Yes, agree, but ggbuild above suggests a chest with the rewards that you can collect when you are done fighting, so I'm asking: when are you "done fighting"?.
The rewards we receive from fighting are already marked as new items in the inventory. Why collect them in a chest when we are "done fighting" (whenever that is)?
Yeah, a chest would be another thing to collect and click, and obviously there is not a "done" point in fighting unless you made people wait for their daily chest of crap from GBG 24 hours to pay it out daily or something, so that doesn't really work on a several levels.
 
when you are done fighting?

when you return to your city, would have thought that was obvious?
So if you win a fighting reward from a single fight, maybe from a single hood, pvp, guest or challenge battle, you would have to unlock a chest to get the reward?
Or if you do a couple of GBG or GE fights and win a few rewards, there would be a new chest every time you return to the city?
 

ggbuild

Corporal
So if you win a fighting reward from a single fight, maybe from a single hood, pvp, guest or challenge battle, you would have to unlock a chest to get the reward?
Or if you do a couple of GBG or GE fights and win a few rewards, there would be a new chest every time you return to the city?
My thinking was just for gbg that you can let the chest pile up as long as you wish then collect when you want for me i would love to leave it until im about to go sniping or about to take spots on guild great buildings 1.9 thread and so on.

I love the idea of being able to let the chest stack right up before i collect it. In my idea if not collected by the end of gbg round it would auto collect and then all items added to inventory.
 

LA - Free UA

Sergeant
My thinking was just for gbg that you can let the chest pile up as long as you wish then collect when you want for me i would love to leave it until im about to go sniping or about to take spots on guild great buildings 1.9 thread and so on.

I love the idea of being able to let the chest stack right up before i collect it. In my idea if not collected by the end of gbg round it would auto collect and then all items added to inventory.

I would say this is only needed for GbG rewards
 

DJ of BA

Lieutenant
Not sure what they were thinking.
Maybe something like:
Let's put the Replace button on the right side.
And then we better put Auto Battle next to it.
So we have to switch Attack and Auto Battle around.
Personally the button layout is confusing, it seems to be set up for left handed players even though the majority of humans are right handed, right handed players tend to start on left and move to the right like writing, not start right and move left.

Even though I have been using it for some time now, I still find it slow and awkward having the replace button to the far right, so for me this is a no go, I can go faster refreshing units manually and ignoring it as its always hidden under my hand and in wrong place for myself
 

DJ of BA

Lieutenant
I reckon the Dev that thought this was a good idea is left handed and has done this for his ease of playing not the majority, this isn't the first time they have screwed around with these buttons making it slower and harder for players to maintain a reasonable tempo and speed, its about time that Inno really did start thinking of the vast number of players, the concept is truly one of the best ideas they have come up with recently and they totally blew it... another great screw up...thanks Inno
 
I can only assume they're hinting at something like what is supposedly coming for building collection popups, a "ribbon" that shows the rewards briefly but fades after a few seconds, would be better than constant popups.

They had this style of notification for years already with the notification of who aids you or sits in your tavern, it doesn't interrupt your game with a box you have to click on, it just pops up so you can see and then fades away - so we know they did KNOW how to make notifications that were less effing annoying at one time - LOL.
I've got that ribbon on beta, and trust me it is very annoying. It's in addition to all the other popups, not instead of them. And if you're collecting a few buildings, it keeps popping up. I am at a loss why they spent dev time to produce it.

Instead, they could have spent the time giving us a box in settings where we can disable reward screens.
 
Personally the button layout is confusing, it seems to be set up for left handed players even though the majority of humans are right handed, right handed players tend to start on left and move to the right like writing, not start right and move left.

Even though I have been using it for some time now, I still find it slow and awkward having the replace button to the far right, so for me this is a no go, I can go faster refreshing units manually and ignoring it as its always hidden under my hand and in wrong place for myself
As a left handed person, my natural direction of movement is left to right, same as writing. At any rate, the new button placements suits me less well.
 
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