I support this suggestion, but I think we need to take it a lot further. Here's my suggestion on how to streamline GE - particularly for the web version (may also be viable for the mobile version).
My suggestion is to get rid of clicks and introduce auto-moving (as follows):
Currently, after you finish a battle/negotiation, you need to click on OK for the guild points popup. Then click on the chest to get the prize and then click on OK to close the chest. Then you need to click on the next encounter to start it.
My suggestion is to streamline it as follows. After you finish a battle/negotiation, remove the guild points popup (if people want to see their points they can click on the bar at the top whenever they want). Then automatically move to the chest and open it (no more manual moving and clicking). People can click on OK to collect the reward from the chest and then they get automatically moved to the next encounter which automatically opens with the option to attack or negotiate. If they have no more attempts left, then the next encounter doesn't open and, as per the current process, the attempt doesn't get used until they click on Attack or Negotiate.
The auto-moving continues until they run out of attempts or reach the next gate (every 4th encounter). Then they can pick up any relics and start the auto-moving by clicking on the next encounter. You could also take this one step further and instead of stopping at the gate every 4 attempts, stop at the end of the level or when they run out of attempts. Then at the end of the level they can go back and pick up any relics and move to the next level.
This would make GE a lot more fun and less of a click-fest