DeletedUser
I myself have not been stuck yet but with how little the resources are being traded for early middle age it may happen soon thus I have been building a few of those I don't have the natural resources for to hopefully prevent this a bit but with how long research takes to unlock there you can usually go another way for a time.
Stockpiling is your best bet after looking here to see what you will need and try not to use them up for negotiating unless you really need your troops:
http://forum.en.forgeofempires.com/showthread.php?1197-Tech-Tree-Analysis
Not to mention as people advance they will get rid of the lower level good buildings to free up space and population for later level buildings and can prevent you from getting the lower level goods if you forgot to get them before.
I am just worried Checkered that you talk about keeping the neighborhood system at all really as it doesn't work for me and many others in this type of game.
Maybe some kind of restriction would be needed for the pvp towers so you don't have thousands of players competing for it but for everything else it hurts the game.
Stockpiling is your best bet after looking here to see what you will need and try not to use them up for negotiating unless you really need your troops:
http://forum.en.forgeofempires.com/showthread.php?1197-Tech-Tree-Analysis
Not to mention as people advance they will get rid of the lower level good buildings to free up space and population for later level buildings and can prevent you from getting the lower level goods if you forgot to get them before.
I am just worried Checkered that you talk about keeping the neighborhood system at all really as it doesn't work for me and many others in this type of game.
Maybe some kind of restriction would be needed for the pvp towers so you don't have thousands of players competing for it but for everything else it hurts the game.