DeletedUser114342
I have a drummer school and a rogue hideout, but I am thinking of getting rid of the drummer school as I don't think they are really useful and it takes up a lot of space. I am in the LMA and don't know if I will regret this later on, so I'd like some advice please on the special military buildings that are worth to keep and ones that are not.
With the rogue hideout, I am happy with one, but find that rogues can be too easily defeated if there are no other normal units for them to turn into. Today I got attacked and plundered, my defending army had three rogues out of 8, so my attacker went after every other unit first which made my rogues redundant. So I retaliated and attacked and plundered back. Funny thing was, his/her defending army had 1 champion and 7 rogues which was easily defeated by killing off the champion first. So, I do find that rogues are not all that powerful in certain situations. I don't know if getting more rogue hideouts will be worth it in the future, especially since you can win some in the DCs.
With the rogue hideout, I am happy with one, but find that rogues can be too easily defeated if there are no other normal units for them to turn into. Today I got attacked and plundered, my defending army had three rogues out of 8, so my attacker went after every other unit first which made my rogues redundant. So I retaliated and attacked and plundered back. Funny thing was, his/her defending army had 1 champion and 7 rogues which was easily defeated by killing off the champion first. So, I do find that rogues are not all that powerful in certain situations. I don't know if getting more rogue hideouts will be worth it in the future, especially since you can win some in the DCs.