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Rally - Gives all of your units an attack and defense percentage boost at the beginning of the battle. Having more than one of this unit in battle does not boost the percentage further (though another type of unit with this boost will).
- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output
- Coins are doubled and also produces a random blueprint (from player's era and below) when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output
- Can be plundered (cannot be motivated)
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence only the coin and supply outputs (supply-boosting Great Buildings affect possible supply output while St. Marks affects possible coin output)
This building produces different outputs mattering on which production length you set it to:
Age
Population
Required
(5m)
Supplies
(15m)
Supplies
(1h)
Medals
(4h)
Coins
(8h)
Goods*
(1d)
Forge Points
Points
Bronze Age
96
20
50
1
180
5
2
100
Iron Age
195
50
120
2
440
5
2
160
Early Middle Ages
275
80
190
2
730
5
2
400
High Middle Ages
358
110
270
2
1,030
5
2
800
Late Middle Ages
438
140
350
3
1,360
5
2
1,200
Colonial Age
522
180
450
3
2,070
5
2
2,000
Industrial Age
598
220
550
4
2,570
5
2
4,000
Progressive Era
675
260
640
5
3,120
5
2
6,000
Modern Era
752
300
750
8
3,890
5
2
10,000
Postmodern Era
822
340
850
10
4,890
5
2
16,000
Contemporary Era
890
380
960
15
6,370
5
2
24,000
Tomorrow
957
430
1,070
20
7,370
5
2
40,000
The Future
1,072
470
1,180
24
8,450
5
2
64,000
Arctic Future
1,139
520
1,290
29
9,600
5
2
96,000
*Produces one of each good from the building's era (not unrefined and for your own use)
- Coins are doubled and also produces goods when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output
Age
Population
Coins
(per day)
Goods* (if motivated)
Points
Bronze Age
32
320
5
80
Iron Age
70
770
5
128
Early Middle Ages
107
1,240
5
320
High Middle Ages
150
1,740
5
640
Late Middle Ages
197
2,290
5
960
Colonial Age
248
3,490
5
1,600
Industrial Age
304
4,070
5
3,200
Progressive Era
362
4,940
5
4,800
Modern Era
425
6,020
5
8,000
Postmodern Era
490
7,570
5
12,800
Contemporary Era
558
9,860
5
19,200
Tomorrow
629
11,420
5
32,000
The Future
703
13,820
5
51,200
Arctic Future
780
15,710
5
76,800
*Produces one of each good from the building's era (not unrefined and for your own use)
- Can be plundered (cannot be motivated)
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence only the coin and supply outputs (supply-boosting Great Buildings affect possible supply output while St. Marks affects possible coin output)
This building produces different outputs mattering on which production length you set it to:
Age
Happiness
Population
Required
(5m)
Coins
(15m)
Supplies
(1h)
Supplies
(4h)
Supplies
(8h)
Forge Points
(1d)
Goods*
Points
Bronze Age
203
90
20
67
160
267
1
10
100
Iron Age
233
180
50
160
384
640
1
10
160
Early Middle Ages
266
260
80
267
640
1,067
1
10
400
High Middle Ages
297
340
110
373
896
1,493
1
10
800
Late Middle Ages
331
410
150
493
1,184
1,973
1
10
1,200
Colonial Age
389
490
230
627
1,504
2,507
1
10
2,000
Industrial Age
439
560
280
760
1,824
3,040
1
10
4,000
Progressive Era
482
630
340
893
2,144
3,573
1
10
6,000
Modern Era
516
710
420
1,040
2,496
4,160
1
10
10,000
Postmodern Era
538
770
530
1,187
2,848
4,747
1
10
16,000
Contemporary Era
625
830
690
1,333
3,200
5,333
1
10
24,000
Tomorrow
758
900
800
1,493
3,584
5,973
1
10
40,000
The Future
908
1,010
920
1,640
3,936
6,560
1
10
64,000
Arctic Future
1,058
1,070
1,050
1,800
4,320
7,200
1
10
96,000
*Produces two of each good from the building's era (not unrefined and for your own use)
- Coins are doubled and also produces medals when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output only