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Special Buildings

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DeletedUser7719

Please note this is a user created guide and as such may not always be up to date. You can always refer to the FoE Wiki for the same information - for example the Special Buildings page - which will be updated whenever new content is 'confirmed' as reaching live servers in that same form.

This topic will explain everything there is to know about the buildings that are only won in special or seasonal events or I didn't mention in the Table Guide to all buildings, units, towers and expansions.

Here is a list of every building that is recorded here (you can click on the name to be brought to it):


A big thanks to fredjedimaster, Danifae, and Spywolf for their images that I may have used, and please notify me if a value is incorrect or has changed :)
>1<----->2<----->3<----->4<
 
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DeletedUser7719

Town Hall
  • Type: Important building
  • Size: 7x6
  • Obtainable From: Starting the game
- You may only have one (which cannot be sold), and all roads must be connected to it in order for other buildings (that need roads) to function
- Can access your goods, news, and profile by clicking on it
- Will upgrade to the next era once you research and unlock a technology of that age
- Cannot be motivated or plundered
- Not influenced by Happiness/Great Building boosts
- Can produce Forge Points as well if you are in a guild with a high enough level


AgeImage
(Click on Spoiler box to view)
Coins
(per Day)
Points
Stone Age
250216
Bronze Age
500270
Iron Age
1,500432
Early Middle Ages
2,5001,080
High Middle Ages
4,0002,160
Late Middle Ages
6,0003,240
Colonial Age
9,0005,400
Industrial Age
12,00010,800
Progressive Era
16,00016,200
Modern Era
20,00027,000
Postmodern Era
25,00043,200
Contemporary Era
30,00064,800
Tomorrow
36,000108,000
The Future
42,000172,800
Arctic Future
49,000259,200
 
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DeletedUser7719

Award Trophy

  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Prize for winning a German Computer Game Award (right before v1.0), Summer Event 2013
- Happiness is doubled while polished
- Renovation Kit needed to upgrade building
AgeHappinessPoints
Bronze Age40 5
Iron Age52 8
Early Middle Ages58 20
High Middle Ages66 40
Late Middle Ages78 60
Colonial Age90 100
Industrial Age105 200
Progressive Era115 300
Modern Era120 500
Postmodern Era125 800
Contemporary Era130 1,200
Tomorrow135 2,000
The Future140 3,200
Arctic Future 150 4,800
 
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DeletedUser7719

Beach Bar

  • Type: Production Building
  • Size: 3x2
  • Obtainable From: Summer Event 2013, Soccer Event 2014, Summer Event 2014, Easter Event 2015, Summer Event 2015, Summer Event 2016
- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output
AgePopulation
Required
Supplies
per hour
Points
Bronze Age1242 30
Iron Age2488 48
Early Middle Ages34146 120
High Middle Ages44205 240
Late Middle Ages53271 360
Colonial Age64344 600
Industrial Age73417 1,200
Progressive Era82490 1,800
Modern Era92571 3,000
Postmodern Era100651 4,800
Contemporary Era108732 7,200
Tomorrow117820 12,000
The Future131900 19,200
Arctic Future 139 988 28,800
 
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DeletedUser7719

Champion's Retreat

  • Type: Military Building
  • Size: 3x3
  • Obtainable From: Easter Event 2014, Soccer Event 2014, Summer Event 2014, Winter Event 2014, Easter Event 2015, Summer Event 2015, Columbus Questline 2015, Easter Event 2016, Soccer Event 2016, Summer Event 2016
- Renovation Kit needed to upgrade building
Points
(Differs per age)
ProducesTraining TimeUnit costsSlot costs
( Click )
Bronze Age 45
Iron Age 72
Early Middle Ages 180
High Middle Ages 360
Late Middle Ages 540
Colonial Age 900
Industrial Age 1,800
Progressive Era 2,700
Modern Era 4,500
Postmodern Era 7,200
Contemporary Era 10,800
Tomorrow 18,000
The Future 28,800
Arctic Future 43,200
Champion1 day-- / 50
Unit
Pic


AgeAtt.Def.Rg.Mov.Unit
Bonus*
Bonus
on the
Plains
Chivalry
Bonus
Call of
Duty
Bonus
Points
BA85122+3 R-21200
IA98122+4 R-21300
EMA1213122+5 R-31460
HMA1917124+6 R-32700
LMA2525124+7 R-521000
CA2840124+10 R-531500
InA4040124+15 R-632300
PE4550926+25 R+15D643400
ME6060924+30 R/10 L+10D745200
PME75651028+40 L/40 A+25D858000
CE1051251022+70 R/35 F+30A8610000
TE1401301022+90 R/50 F+40A/+50D10812000
FE1601451022+100 R/60 F+50A/+60D121014000
AF 180 160 10 22 +100 R/70 F +60A/+70D 141215000
*R is for Ranged Units, L for Light, F for Fast, A for Artillery
Chivalry
- When there is only one unit with this bonus in battle, it gains an attack and defensive boost.
Call of Duty
- When a unit with this bonus dies in battle, the rest of the units' attack and defense increase, but this is only applicable once per battle (no matter how many other units have this bonus).
 
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DeletedUser7719

Confectionary

  • Type: Production Building
  • Size: 4x2
  • Obtainable From: Winter Event 2012, Summer Event 2013, Winter Event 2013, Soccer Event 2014, Winter Event 2014, Winter Event 2015
- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output
AgePopulation
Required
Supplies
per hour
Points
Bronze Age2584 40
Iron Age49200 64
Early Middle Ages69320 160
High Middle Ages90490 320
Late Middle Ages110620 480
Colonial Age130790 800
Industrial Age150960 1,600
Progressive Era1701,130 2,400
Modern Era1901,310 4,000
Postmodern Era2051,500 6,400
Contemporary Era2211,680 9,600
Tomorrow2381,880 16,000
The Future2672,070 25,600
Arctic Future 283 2,270 38,400
 
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DeletedUser7719

Fan Shop

  • Type: Production Building
  • Size: 2x3
  • Obtainable From: Soccer Event 2014, Soccer Event 2016
- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output
AgeHappinessPopulation
Required
Supplies
per hour
Points
Bronze Age311554 30
Iron Age5429130 48
Early Middle Ages5941216 120
High Middle Ages6654302 240
Late Middle Ages7466400 360
Colonial Age8778508 600
Industrial Age9890616 1,200
Progressive Era107101724 1,800
Modern Era115113842 3,000
Postmodern Era120123961 4,800
Contemporary Era1391331,080 7,200
Tomorrow1691441,210 12,000
The Future2021611,328 19,200
Arctic Future 235 171 1,458 28,800
 
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DeletedUser7719

Festive Tree

  • Type: Decoration
  • Size: 2x2
  • Obtainable From: Winter Event 2013, Winter Event 2014, Winter Event 2015
- Happiness is doubled while polished
- Renovation Kit needed to upgrade building
AgeHappinessPoints
Bronze Age180 20
Iron Age230 32
Early Middle Ages250 80
High Middle Ages280 160
Late Middle Ages320 240
Colonial Age370 400
Industrial Age400 800
Progressive Era440 1,200
Modern Era470 2,000
Postmodern Era490 3,200
Contemporary Era570 4,800
Tomorrow690 8,000
The Future830 12,800
Arctic Future 960 19,200
 
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DeletedUser7719

Gate Statue East / Gate Statue West

  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Winter Event 2013, Winter Event 2014, Winter Event 2015
- Happiness is doubled while polished
- Renovation Kit needed to upgrade building
AgeHappinessPoints
Bronze Age38 5
Iron Age47 8
Early Middle Ages52 20
High Middle Ages57 40
Late Middle Ages64 60
Colonial Age75 100
Industrial Age85 200
Progressive Era93 300
Modern Era100 500
Postmodern Era110 800
Contemporary Era128 1,200
Tomorrow155 2,000
The Future186 3,200
Arctic Future 216 4,800
 
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DeletedUser7719

Graveyard

  • Type: Cultural Building
  • Size: 3x3
  • Obtainable From: Halloween Event 2012, Summer Event 2013, Halloween Event 2013, Halloween Event 2014, Halloween Event 2015
- Happiness is doubled while polished
- Renovation Kit needed to upgrade building
AgeHappinessPoints
Bronze Age420 45
Iron Age520 72
Early Middle Ages710 180
High Middle Ages800 360
Late Middle Ages890 540
Colonial Age1050 900
Industrial Age1150 1,800
Progressive Era1290 2,700
Modern Era1390 4,500
Postmodern Era1450 7,200
Contemporary Era1,690 10,800
Tomorrow2,050 18,000
The Future2,450 28,800
Arctic Future 2,860 43,200
 
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DeletedUser7719

Great Tree of Love

  • Type: Decoration
  • Size: 3x2
  • Obtainable From: Valentine's Event 2014, Valentine's Event 2015, Valentine's Event 2016
- Happiness is doubled while polished
- Renovation Kit needed to upgrade building
AgeHappinessPoints
Bronze Age280 30
Iron Age360 48
Early Middle Ages390 120
High Middle Ages440 240
Late Middle Ages500 360
Colonial Age580 600
Industrial Age630 1,200
Progressive Era690 1,800
Modern Era740 3,000
Postmodern Era770 4,800
Contemporary Era890 7,200
Tomorrow1,080 12,000
The Future1,290 19,200
Arctic Future1,50028,800
 
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DeletedUser7719

Hall of Fame

  • Type: Power-Producing building (only useful for guilds)
  • Size: 3x3
  • Obtainable From: Soccer Event 2014, Winter Event 2014, Winter Event 2015, Easter Event 2016, Soccer Event 2016
- Power is doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Not influenced by Happiness/Great Building boosts

AgeGuild Power*
(per day)
Points
Bronze Age4 45
Iron Age6 72
Early Middle Ages10 180
High Middle Ages22 360
Late Middle Ages27 540
Colonial Age35 900
Industrial Age45 1,800
Progressive Era70 2,700
Modern Era90 4,500
Postmodern Era110 7,200
Contemporary Era135 10,800
Tomorrow160 18,000
The Future185 28,800
Arctic Future 210 43,200
*Power is added during daily calculation
 
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DeletedUser7719

The King / The Queen

  • Type: Residential Building
  • Size: 2x2
  • Obtainable From: Birthday Event 2013, Summer Event 2013, Winter Event 2013, Easter Event 2014, Soccer Event 2014, Summer Event 2014, Winter Event 2014, Summer Event 2015, Winter Event 2015, Dr. King Questline 2016, Soccer Event 2016, Summer Event 2016
- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output
AgePopulationCoins
(per day)
Points
Bronze Age1480 20
Iron Age1660 32
Early Middle Ages11,000 80
High Middle Ages11,400 160
Late Middle Ages11,850 240
Colonial Age13,100 400
Industrial Age14,200 800
Progressive Era16,400 1,200
Modern Era18,000 2,000
Postmodern Era110,000 3,200
Contemporary Era113,000 4,800
Tomorrow115,000 8,000
The Future117,000 12,800
Arctic Future 1 19,640 19,200
 
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DeletedUser7719

Large Confectionary

  • Type: Production Building
  • Size: 4x3
  • Obtainable From: Winter Event 2013, Winter Event 2014, Winter Event 2015
- Supplies are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence supply output
AgePopulation
Required
Supplies
per hour
Points
Bronze Age45132 60
Iron Age85317 96
Early Middle Ages120504 240
High Middle Ages155756 480
Late Middle Ages190977 720
Colonial Age2251,241 1,200
Industrial Age2601,505 2,400
Progressive Era2901,769 3,600
Modern Era3252,059 6,000
Postmodern Era3502,350 9,600
Contemporary Era3792,640 14,400
Tomorrow4082,957 24,000
The Future4573,247 38,400
Arctic Future 485 3,564 57,600
 
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DeletedUser7719

Log Cabin

  • Type: Residential Building
  • Size: 3x3
  • Obtainable From: Winter Event 2013, Easter Event 2014, Summer Event 2014, Winter Event 2014, Summer Event 2015, Winter Event 2015
- Coins are doubled when motivated; can be plundered when not motivated
- Renovation Kit needed to upgrade building
- Happiness/Great Building boosts influence coin output
AgePopulationCoins
(per 8h)
Points
Bronze Age2434045
Iron Age52540 72
Early Middle Ages80790 180
High Middle Ages1131,100 360
Late Middle Ages1481,460 540
Colonial Age1862,220 900
Industrial Age2282,760 1,800
Progressive Era2723,350 2,700
Modern Era3194,170 4,500
Postmodern Era3675,250 7,200
Contemporary Era4196,760 10,800
Tomorrow4727,900 18,000
The Future5278,800 28,800
Arctic Future58510,010 43,200
 
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DeletedUser7719

Memento

  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Prize for having invited friend reach the Iron Age (since v1.30)
- Happiness is doubled while polished
- Renovation Kit needed to upgrade building
AgeHappinessPoints
Bronze Age90 5
Iron Age100 8
Early Middle Ages110 20
High Middle Ages120 40
Late Middle Ages130 60
Colonial Age150 100
Industrial Age170 200
Progressive Era190 300
Modern Era200 500
Postmodern Era210 800
Contemporary Era250 1,200
Tomorrow300 2,000
The Future360 3,200
Arctic Future 420 4,800
 
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DeletedUser7719

Monastery

  • Type: Defense Building
  • Size: 3x3
  • Obtainable From: Final Reward of the Early Middle Age Bonus Content Questline (since v1.10)
AgeDefense*Points
Early Middle Ages20%180
*Increases the defense boost to only defending army in PvP (neighborhood battles).
 
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DeletedUser7719

Neighborhood Cup

  • Type: Decoration
  • Size: 1x1
  • Obtainable From: Soccer Event 2014
- Happiness is doubled while polished
- Renovation Kit needed to upgrade building
AgeHappinessPoints
Bronze Age75 5
Iron Age129 8
Early Middle Ages143 20
High Middle Ages160 40
Late Middle Ages178 60
Colonial Age209 100
Industrial Age236 200
Progressive Era259 300
Modern Era277 500
Postmodern Era289 800
Contemporary Era336 1,200
Tomorrow408 2,000
The Future488 3,200 Arctic Future 569 4,800

[TR] [/TR]
 
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DeletedUser7719

Nutcracker

  • Type: Decoration
  • Size: 2x1
  • Obtainable From: Winter Event 2012, Summer Event 2013, Winter Event 2013, Soccer Event 2014, Winter Event 2014, Winter Event 2015
- Happiness is doubled while polished
- Renovation Kit needed to upgrade building
AgeHappinessPoints
Bronze Age100 10
Iron Age105 16
Early Middle Ages114 40
High Middle Ages128 80
Late Middle Ages142 120
Colonial Age167 200
Industrial Age205 400
Progressive Era220 600
Modern Era235 1,000
Postmodern Era245 1,600
Contemporary Era285 2,400
Tomorrow346 4,000
The Future414 6,400
Arctic Future 482 9,600
 
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DeletedUser7719

Observatory
  • Type: Great Building (only useful to guilds)
  • Size: 3x3
  • Blueprints Obtainable From: Easter Event 2014, Soccer Event 2014, Winter Event 2014, Easter Event 2015, Winter Event 2015, Easter Event 2016, Soccer Event 2016
- Cannot be motivated/plundered
- (Goods produced) will upgrade to your current era automatically

No Age


Originally built to look at celestial events, the towering Observatory gathers knowledge that proves to be unrivaled in its value for alliances. Aside from watching the stars and the sky, monitoring terrestrial events helps to detect new resources and to gain an edge over the competitors.


This building increases support pool bonus and provides you with each good in the current era which go straight to the Guild Treasury.

Observatory
10

10

10

10

10
1

2

3

4

5

6

7

8

9

10
50

70

130

200

270

330

420

490

570

650




3 * 3
10

20

30

40

50

60

70

80

90

100
3

4

4

5

6

6

7

7

8

8

Levels 11-25
1166710310
1268310612
1370010914
1471811216
1573611518
1675411820
1777312122
1879212424
1981212726
2083313028
2185313330
2287513632
2389713934
2491914236
2594214538

Contribution Rewards*
LevelFP Cost
--1st2nd3rd4th5th1st2nd3rd4th5th1st2nd3rd4th5th
0 → 1505500013741100000
1 → 27010500018952110000
2 → 31301510500331783211100
3 → 420020105005025135311111
4 → 527030155006834177321111
5 → 633035205008342218421111
6 → 742045251050105532611522111
7 → 849050251050123623112632111
8 → 957060301050143723614732211
9 → 1065065351050163824116832221
10 → 1166775401550185934619932221
11 → 126838545155020510351211043221
12 → 137009550155022811457231143221
13 → 1471810050155024812462251243222
14 → 1573611055205027313768271443222
15 → 1675412060205029314773291553322
16 → 1777313065205031515879321653322
17 → 1879214070255034017085341754322
18 → 1981215075255036518391371854322
19 → 2083315580255038519396391954322
Forge Point Reward Medal Reward Blueprint Reward
*The only way to obtain BPs from the Observatory is from special events, donating to another Observatory, or spending diamonds once you obtain at least one BP from it. You cannot gain these using any other method
 
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