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Space age: Neptune

  • Thread starter DeletedUser111675
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DeletedUser111675

After Ceres why we don't land on Neptune?
Story:
Neptune is the most cold Planet in solar system. But the scientists managed to make a colony on Neptune, sounds crazy and extremely dangerous. Then the rumors spread out, after decade of years the rumors are true, someone just built an colony on Neptune with Hi-Tech and protected by elite forces, otherwise they classified their organization name. Someone said those colony are classified their project name "Operation: Supernova". This is a threat for human on the earth, someone said it will launch a mysterious particle from Neptune to Earth, sounds creepy. But you not end here, you decide to investigate it with built a new colony there. But be careful the extreme of cold can cause your colony damaged, so research a new technology and try to investigate the mysterious organization on NEPTUNE!

Special:
-Heat dome outpost
You can build your outpost on Neptune under airtight domes with heat wave plant, but make sure you have enough supplies to transport to Neptune for increase heat power, when heat are run out of power some building will freeze and disable their production

-Neptune credits
The colonists can produce credit similar work from mars.

-New battle system
Player will battle on Neptune but inside of dome, but some tile are affected by extreme temperatures it make allies or foes can freeze permanently. Make sure bring some unit with heat skill to melt the freezing unit, now heat are useful to melt the freezing unit with just move adjacent to freeze unit. On Neptune battle map will have more rocks, hills, waters and icecaps can slow down your gameplay

-New terrain: Ice-caps
Work similar with plain but consume more movement speed 10 (15), not only that unit with freeze skill have more chance to freeze enemies when stand on Ice-caps

-Special goods: Neptune crystal
After conquest the province you can explore the mining site to extract a shiny crystal from cave, but be careful sometimes mining sites are protected by former of province guard.

-New quest: Grivus betrayal
On this age lot of propaganda are spread out and easy to brainwash a person, but the Grivus just brainwashed and betray our empire because of the issue of the psycho majesty on your empire, bring back him now with peace! When the quest still progress until end your will be attacked by grivus (bot) and allow to plunder random buildings.

-New system: Convert Ceres goods to Neptune goods.
 

DeletedUser111675

Space age: Neptune unit
-Sub-zero (Light)
ATK: 850
DEF: 850
MOV: 20
RANGE: 1
ATK Bonus:
Heavy +250
Artillery +250
Bush +250
DEF Bonus:
Heavy +250
Artillery +250
Rock +250
*Skills:
Freeze
Dragon breath 2

-Solar beam cannon (Range)
ATK: 900
DEF: 800
MOV: 14
RANGE: 15
ATK Bonus:
Light +250
Fast +250
DEF Bonus:
Light +250
Fast +250
Rubber +180
*Skills:
Heat -80%
Blast +80

-Ice fortress (Heavy)
ATK: 750
DEF: 950
MOV: 18
RANGE: 8
ATK Bonus:
Range +250
Fast +250
DEF Bonus:
Range +250
Fast +250
Ice-caps +200
*Skills:
Reactive armor 2
Freeze

-Ice glider (Fast)
ATK: 900
DEF: 900
MOV: 28
RANGE: 8
ATK Bonus:
Light +250
Artillery +250
Plain +200
DEF Bonus:
Light +250
Artillery +250
Ice-caps +200
*Skills:
Fly
Freeze

-Snowstorm (Artillery)
ATK: 950
DEF: 750
MOV: 15
RANGE: 35
ATK Bonus:
Heavy +250
Range +250
DEF Bonus:
Heavy +250
Range +250
Plain +180
*Skills:
Mortar 8
Freeze

*New skill
Freeze
Unit with freezing skill have 40% chance to immobilized the enemies even disable unit defensive skill, also immune through extremely temperature tiles, when stay on Icecap freezing skill chance up to 80%

Improve heat skill
Now heat not only reduce damage but can cure freezing unit on adjacent tile even immune through freezing skill and able to destroy Icecap become water tiles. But still can freeze when stay on extremely temperature tile
 
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