DeletedUser
- World
Brisgard
- Browser and Version
Chrome/27.0.1453.110
- Overview of the bug
- Sounds are not always playing when multiple sounds are played closely after each other. For instance, the sound is only played once for 2 muskets firing quick after each other. All sounds should be played, even if they are played close to each other.
- Sounds are only timed to match the normal (>) animationspeed. This means that when playing animations on fast or fastest mode, the visual attack comes first, and then some seconds later the sound. The sound should always be matched by the animation, regardless of animation speed.
- Screenshots
None (audio).
- How often this occurs
Always.
- Urgency
Medium (minor).
- Preventative Actions
None, unless running animations on normal speed and waiting some seconds before each attack counts.
- Summary
- Sounds are not always playing when multiple sounds are played closely after each other.
- Sounds are only timed to match the normal (>) animationspeed.
- I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported
Yes, couldn't find any similiar reported problem.
- Have you tried fixing it by using methods listed in the thread pinned to the top of this forum
Yes, without success.