DeletedUser105579
This idea has been made because of the numerous heated debates over PVP and plundering in the last few days
Proposal:
A plunder delay
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
None Exist.
Reason:
So the pacifists, PVP lovers, and besieged new players can play in peace together
Details:
Once a building finishes, there will be a timer on that building before its thing can be plundered. This will allow players to collect with a small leeway, and will prevent the so-called "plunderers collecting seconds before I do" arguments.
The Chart:
Again, those numbers are adjustable, but what will happen is for an x time production, once it finishes, there will be a corresponding window of time where the player can collect and it cannot be plundered. Once the time is passed the building can be plundered
Visual Aids:
I'm healthy, thanks
Balance:
Anyone want to give number treaking suggestions?
^Copy and paste that and edit the 2nd number in every set...
(It isn't actually html code but thats the only way I could share BBcode)
Abuse Prevention:
Couldn't think of a way to abuse this...
Summary:
A delay from when a production finishes to when it can be plundered based on the production's time
Proposal:
A plunder delay
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
None Exist.
Reason:
So the pacifists, PVP lovers, and besieged new players can play in peace together
Details:
Once a building finishes, there will be a timer on that building before its thing can be plundered. This will allow players to collect with a small leeway, and will prevent the so-called "plunderers collecting seconds before I do" arguments.
The Chart:
Production Time | Plunder Delay |
5 min | 30 seconds |
15 min | 1 min |
1 hr | 5 min |
4 hrs | 7.5 min |
8 hrs | 12.5 min |
24 hrs | 15 min |
48 hrs | 17.5 min |
Again, those numbers are adjustable, but what will happen is for an x time production, once it finishes, there will be a corresponding window of time where the player can collect and it cannot be plundered. Once the time is passed the building can be plundered
Visual Aids:
I'm healthy, thanks
Balance:
Anyone want to give number treaking suggestions?
HTML:
[table="width: 400, class: outer_border, align: center"]
[tr]
[td]Production Time[/td]
[td]Plunder Delay[/td]
[/tr]
[tr]
[td]5 min[/td]
[td]30 seconds[/td]
[/tr]
[tr]
[td]15 min[/td]
[td]1 min[/td]
[/tr]
[tr]
[td]1 hr[/td]
[td]5 min[/td]
[/tr]
[tr]
[td]4 hrs[/td]
[td]12.5 min[/td]
[/tr]
[tr]
[td]8 hrs[/td]
[td]20 min[/td]
[/tr]
[tr]
[td]24 hrs[/td]
[td]30 min[/td]
[/tr]
[tr]
[td]48 hrs[/td]
[td]45 min[/td]
[/tr]
[/table]
(It isn't actually html code but thats the only way I could share BBcode)
Abuse Prevention:
Couldn't think of a way to abuse this...
Summary:
A delay from when a production finishes to when it can be plundered based on the production's time
Last edited by a moderator: