DeletedUser103370
Proposal
Show the progress of scouting, and the remaining time in city. Also it'd be nice if the buy-out were gradually decreased as it progresses (since there is less time left to complete). And lastly I'd like to see an option to set custom (partial) advancement, and pay accordingly.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
NA.
Reason
Monitor scouting quickly without the need to load the continent map, more fair and customizable usage of the buy-out option, accessible straight from your city.
Details
Visual Aids
Balance
No balancing issues, in terms of things needed, simply a progress indicator in city page, and changing the way you pay for scouting to a slider and an input box.
No extra lag is added, since it only needs to load the counter upon page-load. (perhaps update it every 5th minutes or so, it's not an issue)
Concerns
Awaiting feedback.
Abuse Prevention
N/A.
Summary
Quick view of progress of scouting, adjustable buy-out.
Show the progress of scouting, and the remaining time in city. Also it'd be nice if the buy-out were gradually decreased as it progresses (since there is less time left to complete). And lastly I'd like to see an option to set custom (partial) advancement, and pay accordingly.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
NA.
Reason
Monitor scouting quickly without the need to load the continent map, more fair and customizable usage of the buy-out option, accessible straight from your city.
Details
- The first part is easy, show the indicator on top, perhaps next to the FP-bar somewhere. It could be a progress-bar, or a text-based "time-left" (I'd prefer a nice progress-bar though, in tool-tip you'd see the destination and the time left). Clicking the indicator anywhere would bring up the buy-out option, where with a slider you could adjust how far you want it to fast-advance, the attached input-box would show the cost in diamonds accordingly. You could also put the exact amount in the input-box you'd like to spend, then the slider would move and show you how far you can jump with it. It'd be only visible, if there is active scouting in progress.
- Next, by gradual price I mean if your scout is already at half-way, then instead of 50 diamonds it should cost 25 to finish.
- And third, instead of a fix price to finish scouting, you should be able to choose how much you want your scout to advance, and pay accordingly. This one could be useful for example if you don't have enough diamonds to advance all the way, still you'd be able to use it to shorten the trip! So for example I have only 25 diamonds, the whole trip would cost 50, then I'd be able to halve the trip with 25. This I could imagine with an input box and a slider, as per the example above.
Visual Aids
*instead of "Postmodern" I wrote "Progressive" in the tool-tip..... just don't mind me.....
Balance
No balancing issues, in terms of things needed, simply a progress indicator in city page, and changing the way you pay for scouting to a slider and an input box.
No extra lag is added, since it only needs to load the counter upon page-load. (perhaps update it every 5th minutes or so, it's not an issue)
Concerns
Awaiting feedback.
Abuse Prevention
N/A.
Summary
Quick view of progress of scouting, adjustable buy-out.
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