DeletedUser96749
To combat the problem of cross world trading, both deliberate and unintentional, how about offering players the option of selling off their cities in other worlds and transferring what's left to their main one.
Firstly, all buildings in the city in a particular world would be sold off.
Then all the coins, supplies, medals, goods, unattached troops and the contents of the inventory would then be transferred to world of choice of that player who would then be permanently banned from the world in which he or she had just sold their city.
The receiving city would have to be at the same or higher age as the sold city as doing it the other way round would be a massive advantage (transferring 10,000,000 coins and supplies from a modern city to an early middle age one would be unbalancing, as would modern troops)
The player would be getting back a lot less into their main city than they would be losing from the sold one. All GB's would simply be lost, as would any premium buildings they had.
Firstly, all buildings in the city in a particular world would be sold off.
Then all the coins, supplies, medals, goods, unattached troops and the contents of the inventory would then be transferred to world of choice of that player who would then be permanently banned from the world in which he or she had just sold their city.
The receiving city would have to be at the same or higher age as the sold city as doing it the other way round would be a massive advantage (transferring 10,000,000 coins and supplies from a modern city to an early middle age one would be unbalancing, as would modern troops)
The player would be getting back a lot less into their main city than they would be losing from the sold one. All GB's would simply be lost, as would any premium buildings they had.