DeletedUser
+1 byeordie, I've wondered in the past why it wouldn't show movement + attack ranges for those units!
Maybe after all, we don't have that much sense in common with the developers.
Same here +1I'd support this idea as the counting gets pretty tedious after awhile.
We can do many things. What we can't do, is see enemy attack/move range, I constantly have to count 5/6/etc tiles for enemy ranged units, to know where to place my units. So that I can keep my units out of harms way or lure the enemy in.As we already see enemy and our own units movement range by hovering our mouses on them and as we already see how we see the movement and attack range of our own unit, when it's that particular units turn
And i repeat:We can do many things. What we can't do, is see enemy attack/move range, I constantly have to count 5/6/etc tiles for enemy ranged units, to know where to place my units. So that I can keep my units out of harms way or lure the enemy in.
What's the point in fighting the battles yourself then? put a auto win button on the corner and done.