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New Content Second Quantum Incursions Championship Feedback Thread

Malynn

Master Corporal
Liking the second championship so far. But a question - Do all nodes have to be conquered on a level before defeating the boss node?
 

Ahyco

Private
The latest changes to the QI are great. Especially the removal of specific unit requirement and giving 8 ballistas from the start. Keep up the good work.
 

Vesiger

Monarch
The latest changes to the QI are great. Especially the removal of specific unit requirement
I assumed that was a bug! It seems to undermine the whole point of needing different players in a guild to cooperate, and having an incentive not just to use missile troops all the time..
 

ggbuild

Corporal
I think the 2x unit or goods added planning and more team work i think a better solution would have been to have maps that have many nodes open at any given time.

I think the towns should be able to build any army building and any goods buildings also you should not be able to see how many people have selected what buildings this means guild planning becomes important and as the guild works through the map if a weakness is identified people can change there production to help. By doing this would mean people need to chat and plan more though the QI.
 

ggbuild

Corporal
Also i think some more strategy base maps are needed for example.

1)Skipping nodes and taking the damage hit on the boss could be a choice guilds can make the points for skipped nodes could be added to guild score and not player score after the boss is beaten this adds a level of planning.

2)Some paths could offer much larger rewards but the battles are harder.

3) (Timer nodes)once you start a node a timer is activated and there are rewards for completing in set time windows as the time goes down the reward value drops. The rewards for this could be a new special building only available on timer nodes.
 
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