Deleted User - 4710436
Proposal
New Royal Bathhouse isnt motivating because its not produce FP-s After motivation (no need for it, but its crucial to get motivated to get up to 10 units), so i propos that developers change this.
Didnt found this idea already raised on EN forum.
Reason
After spending months in Egypt settlement to fully level this new Royal Bathhouse building to get more units, its not on any priority list for motivation, so it will stay unmotivated for many times, and constantly checking it is a no go for this kind of powerfull building.
Details
Its very simple. Developers create new type of priority list and create UNIT category and move it above FP category.
So it would look like this:
-UNITS (new one)
"existing ones under
-Forge Points (for example Lord's Manor or Pillar of Heroes Level 7)
-Random good (for example Royal Cascade or Athlete Living Quarters)
-Goods of age (for example Caravansary or Kiosk)
-Medals (for example Pole House or Shrine of Awe)
-Blueprints (for example Shrine of Inspiration)
-Guild Power
-Coin / Supplies / Happiness"
What we know: " The prioritization of buildings is automatic and is coded into the game. There is no longer a list of buildings with aiding priority, the aiding priority is automatic and managed by the game itself. "
Balance/Abuse Prevention
Cant be abused.
New Royal Bathhouse isnt motivating because its not produce FP-s After motivation (no need for it, but its crucial to get motivated to get up to 10 units), so i propos that developers change this.
Didnt found this idea already raised on EN forum.
Reason
After spending months in Egypt settlement to fully level this new Royal Bathhouse building to get more units, its not on any priority list for motivation, so it will stay unmotivated for many times, and constantly checking it is a no go for this kind of powerfull building.
Details
Its very simple. Developers create new type of priority list and create UNIT category and move it above FP category.
So it would look like this:
-UNITS (new one)
"existing ones under
-Forge Points (for example Lord's Manor or Pillar of Heroes Level 7)
-Random good (for example Royal Cascade or Athlete Living Quarters)
-Goods of age (for example Caravansary or Kiosk)
-Medals (for example Pole House or Shrine of Awe)
-Blueprints (for example Shrine of Inspiration)
-Guild Power
-Coin / Supplies / Happiness"
What we know: " The prioritization of buildings is automatic and is coded into the game. There is no longer a list of buildings with aiding priority, the aiding priority is automatic and managed by the game itself. "
Balance/Abuse Prevention
Cant be abused.