DeletedUser7719
Only a mod can close a thread, so I'll do so now
Any kind of rotation (whether of single buildings or the entire city view) is currently not supported by our graphic assets and will hence not be implemented any time soon.
That it may be an old idea, does not change the validity, nor the popularity.
The question that Inno needs to answer, is whether it is developing a game it wants to sell, or a game that players want to play. As referred to above, there is no downside to anybody in making this change, and it has no effect on gameplay as the problem of fitting buildings into confined space remains.
Please read through the Ideas previously suggested thread.That it may be an old idea, does not change the validity, nor the popularity.
The question that Inno needs to answer, is whether it is developing a game it wants to sell, or a game that players want to play. As referred to above, there is no downside to anybody in making this change, and it has no effect on gameplay as the problem of fitting buildings into confined space remains.
These ideas will not be implemented:
Rotating buildings to make placement easier (which would erode the central challenge of the game too much).
Having a "holding area" for buildings to make rearranging easier (likewise).
Exchanging coins for supplies and/or goods, or vice versa (likewise).
Other ideas that are regularly proposed have already been announced as "on the way" in some form. These include:
Being able to control our own defence.
Inter-guild competition.
Thanks for your view Thanatos.
I don't believe this idea changes the game strategy at all. The strategy of fitting buildings in a confined space remains.
I would like to hear from Inno why there would be a technical reason not to do this. It would be very simple to produce 2 graphics for each building, one in one direction and another at right angles, then the direction of the building determines which graphic is used. That wouldn't be technically difficult at all.
What not to suggest:
Don't put up ideas to make yourself richer.. or make the game easier. The game is meant to be played over time and is meant to have a lot of strategy to it.
In particular, please do not suggest the following ideas, as they will not be implemented:
-What units to fight against other units (ie no monster units that can sweep all others)
-Better trade ratios (things are supposed to be limited so there is no account feeding)
-Rotating buildings to fit in a different shaped space (placing your buildings in optimum positions is part of the game)
-Easier access to diamonds (diamonds are the lifeblood of the game. We need them bought to pay for servers and everything else. If we gave out easier diamonds then no one would buy them)
million players did the impossible in the pastis next to impossible
my thought about this: you should use the search functionMy other thought was to make it possible to place buildings in the inventory so a player may have the room to work with. Thoughts?
but still this idea is made every month by a player who think he is the first with this ideaThe building rotation idea is really old and it was established since the beginning
Has anyone thought of letting people rotate builds?but still this idea is made every month by a player who think he is the first with this idea