Lord Tachikawa
Private
Proposal: At the end of the first wave of a two-wave battle in Guild Battlegrounds (GBG), selecting “Heal all” with diamonds sometimes results in a popup message “Sorry, an internal error occurred. Please try later” (Visual #1) and the game reloads with the options to either Retreat or Continue Combat (Visual #2, Unfinished Business). Neither is a good option, as both force the player to accept the damage from the first wave battle, resulting in either the player loosing (Retreat) or starting the second wave with degraded units (Continued Combat, Visual #3). The idea here is to give the player a third option to “Restart Battle” which would simply restart the encounter at the beginning of the first wave.
Have you checked the forums for the same or similar idea? I have, and not found one that is relevant. The closest I came was a discussion item https://forum.en.forgeofempires.com/index.php?threads/internal-server-error-military-units.45519/ which never reached the choice to continue the battle and was more focused on the need to submit a ticket to support to recover lost units.
Reason: As designed, the game allows the player an option to begin the second wave of a two-wave battle after healing units using diamonds. As implemented, the error recovery by the system removes that option. This idea would restore that option to the player by allowing them to start the battle over.
In the specific scenario captured in the screen-shots below, loss of that option did not lead to defeat, but several times during the last three weeks I have not been so lucky and lost a battle I could have won had many of my units not been killed or significantly damaged.
Details: This idea would add a third option following game reload (Visual #2) where the player can choose “Restart Battle” at wave one, using the same units and in the same state as they originally began wave one, and with the expectation that the second wave would follow on without encountering another internal error.
Visual Aids: The following screenshots are referred to in the proposal and subsequently in the discussion above, and illustrate the current behavior that can be improved.
Visual #1. Internal error
Visual #2. Choose: Unfinished Business: Retreat or Continue Combat
Visual #3. Continue combat (with damaged units)
Balance/Abuse Prevention: This would not be subject to abuse and would have no impact on game balance other than to encourage players to spend more diamonds.
Summary: Adding a “Restart Battle” option to the system recovery from an internal error at the end of the first wave of a two-wave GBG battle would allow the player to complete the battle in a normal manner rather than retreating or fighting with missing/damaged units.. (Note: Unknown at this time is if certain unit combinations can cause such an internal error, but if they do, this could help pinpoint (and then correct) such problems.)
Have you checked the forums for the same or similar idea? I have, and not found one that is relevant. The closest I came was a discussion item https://forum.en.forgeofempires.com/index.php?threads/internal-server-error-military-units.45519/ which never reached the choice to continue the battle and was more focused on the need to submit a ticket to support to recover lost units.
Reason: As designed, the game allows the player an option to begin the second wave of a two-wave battle after healing units using diamonds. As implemented, the error recovery by the system removes that option. This idea would restore that option to the player by allowing them to start the battle over.
In the specific scenario captured in the screen-shots below, loss of that option did not lead to defeat, but several times during the last three weeks I have not been so lucky and lost a battle I could have won had many of my units not been killed or significantly damaged.
Details: This idea would add a third option following game reload (Visual #2) where the player can choose “Restart Battle” at wave one, using the same units and in the same state as they originally began wave one, and with the expectation that the second wave would follow on without encountering another internal error.
Visual Aids: The following screenshots are referred to in the proposal and subsequently in the discussion above, and illustrate the current behavior that can be improved.
Visual #1. Internal error
Visual #2. Choose: Unfinished Business: Retreat or Continue Combat
Visual #3. Continue combat (with damaged units)
Balance/Abuse Prevention: This would not be subject to abuse and would have no impact on game balance other than to encourage players to spend more diamonds.
Summary: Adding a “Restart Battle” option to the system recovery from an internal error at the end of the first wave of a two-wave GBG battle would allow the player to complete the battle in a normal manner rather than retreating or fighting with missing/damaged units.. (Note: Unknown at this time is if certain unit combinations can cause such an internal error, but if they do, this could help pinpoint (and then correct) such problems.)