DeletedUser111589
So, how about this, first time player aids, plunders or visits tavern get that time assigned as his/her reset time.
This would be preventive measure to both sides. Players won't flock around same hour and players won't lose time every day to start another round. During first day of this system being implemented, players would gain a day as system has been reset and in case people eagerly wait for it (due to announcement which should be avoided), the neighborhood changes overtime and flock will disperse.
Other such thing would be player being assigned random time on first day his/her account is made. However I think this would be harder to code.
This would be preventive measure to both sides. Players won't flock around same hour and players won't lose time every day to start another round. During first day of this system being implemented, players would gain a day as system has been reset and in case people eagerly wait for it (due to announcement which should be avoided), the neighborhood changes overtime and flock will disperse.
Other such thing would be player being assigned random time on first day his/her account is made. However I think this would be harder to code.