DeletedUser114160
Could we possibly get a little more creative with "Recurring Quests?" I'm no longer participating in the following:
- Buying 5, 10, 15, or 20 FP's (At some point the rewards are so far out of whack that I can't justify spending millions of coins on)
- Gaining 30,000 happiness (Do you really think this is doable on a daily basis? And for what?)
- Winning 20 battles without losing
- Paying millions of coins and supplies ( You want me to pay 1.2M in Coins and Supplies for 200K in coins???)
The only one's that are useable for me are:
- Spend 200 fp's
- Gather supplies and coins
- Finish 6 24-hour productions
- Complete 6 1-hour productions of a Production Bldg.
Maybe you could tie a quest with finding "incidents," or gathering goods at a lower age, complete trades, donate to treasury, motivate/polish players, etc. You could adapt some things from special events into recurring/side quests.
Just some rambling thoughts...
- Buying 5, 10, 15, or 20 FP's (At some point the rewards are so far out of whack that I can't justify spending millions of coins on)
- Gaining 30,000 happiness (Do you really think this is doable on a daily basis? And for what?)
- Winning 20 battles without losing
- Paying millions of coins and supplies ( You want me to pay 1.2M in Coins and Supplies for 200K in coins???)
The only one's that are useable for me are:
- Spend 200 fp's
- Gather supplies and coins
- Finish 6 24-hour productions
- Complete 6 1-hour productions of a Production Bldg.
Maybe you could tie a quest with finding "incidents," or gathering goods at a lower age, complete trades, donate to treasury, motivate/polish players, etc. You could adapt some things from special events into recurring/side quests.
Just some rambling thoughts...