DeletedUser9614
The majority of points that can be gained indefinitely (buildings are not because of space limitation) are points for battles and coins collections. Both require input of the players, and that is logical. However, I think there should be another area of the game that could be calculated into player score - resources. To my knowledge (I might be wrong) they are insignificant (if any) factor in the calculation of the ranking.
For example, we have two players. Both players completed the research. They are maxed out on buildings. So, that is not a factor in their score difference. The first player fought 5000 battles and lets say collected 50,000,000 coins/supplies total throughout the game. The second player did not fought that much. He fought 4000 battles, and collected 40,000,000 coins/supplies. However, the second player like to trade and produced 20,000 resources up to this point. He was using large part of his land for production. While, first player just had enough resources to finish the game with few resources left over. He maximized his army and income.
As of today, the score of the first player would be much higher. I would argue that they are pretty even.
Lets see what do you think
For example, we have two players. Both players completed the research. They are maxed out on buildings. So, that is not a factor in their score difference. The first player fought 5000 battles and lets say collected 50,000,000 coins/supplies total throughout the game. The second player did not fought that much. He fought 4000 battles, and collected 40,000,000 coins/supplies. However, the second player like to trade and produced 20,000 resources up to this point. He was using large part of his land for production. While, first player just had enough resources to finish the game with few resources left over. He maximized his army and income.
As of today, the score of the first player would be much higher. I would argue that they are pretty even.
Lets see what do you think