I disagree. Like the current event, there are still apples to be picked and baskets to be opened. Clicking on the event quest person shows the active time remaining in the event, which remains useful information. But i agree that it is rather annoying to keep clicking on it only to see it has already been finished (especially if one plays in multiple worlds and is finished in some and not others).i think that once a player finishes an event questline & collects the reward then the event questgiver/storyline should disappear
you can find that also in the shop when clicking the ?Clicking on the event quest person shows the active time remaining in the event, which remains useful information.
Just using that clock as an example. Each event is different and I can foresee reasons why it might be handy to still leave that icon there even if there are no "tasks" left to be done. Graying the icon, red X, green thumb's up, rubber-stamped, 45-degree-angle word "Done" over the face, whatever just any indicator to say tasks are done and I'd be happy.you can find that also in the shop when clicking the ?
and more important
the last 2 days the countdown is shown directly below the button to open the shop
Too slow to be useable. Not sure I will do quests anymore.
Will the android app be fixed so that we can see what the quest requirement is as default, rather than the pointless blurb? It is very very very annoying, to have to accept a quest in order to be able to see if it's the 'right' one before being able to abort it ...
I agree that this can be abd I also know how many "Abort"s I must tap to go between the top two. However, why should app users - only app users - have to go through the weeks of familiarisation, instead of having the same advantages as browser players? Even though I have learnt the top four that I use on HMA, when I move up the ages, things change and the sequence alters.If you spend a reasonable amount of time in an age, the quests requirements(and titles) become second nature.