Well Inno what have you done? Why have you killed the goose that laid the golden egg? The very component that made Forge of Empires what it is, you have removed and replaced it with something that is, how shall I say, "More of the same." I have heard of the efficiencies of code re-use but to use that practice to produce the same ideas is a flaw. I believe this flaw, if there is not appropriate action taken and soon, will demoralise the community to such an extent it will kill off Forge of Empires.
There is nothing new in QI other than its presentation. There is no excitement, no need to think, no immediacy and what little planning there is can hardly be called strategizing. All the reasons that made Forge of Empires what it is, that came from GvG, have been removed. Basically the gameplay now is the same everywhere across all components of the game, nothing new with QI simply joining them all together to play the same.
This is sad. Two of the reasons given for the removal of GvG were: Participation vs. Maintenance and Inaccessibility. This is hardly surprising.
I understand that GBG was introduced to answer/satisfy the mobile player market however this action is what has led to the participation levels falling. And throughout, the reasons given for the withdrawal of GvG, are the high maintenance and cost issues. It is shame therefore that the resources used by Inno to resolve this matter were not used to create something new but were instead used to churn what's already there.
I have been highly critical of the removal of GvG (I understand why it was removed) and also I'm totally dismayed at the offering of QI (same same nothing new) both of which I believe are justifiable criticisms. However...
I have a suggestion, the mechanics of which would be the same as is (code re-use therefore is encouraged!)
Player vs Player - LIVE!
Imagine a scenario where two consenting players actually fight each other in a turn-by-turn battle (as now) in real time; not player vs opponent's AI but truly player vs player? Think about it for a moment and what it would be like... Playing an unpredictable player for real and not a (mostly) predictable AI where skill and tactics come into play?
This capability would bring back everything that's missing with excitement and immediacy being key. Think about it.
How could this be achieved? Timeslots. In brief:
Player A wishes to fight Player B and makes a Challenge Request (CR)
Player B accepts, denies or offers a once only alternative timeslot for the CR.
Result: Players A & B fight at the agreed time or they don't.
A payment, reward and no-show mechanism would need to be in place which I believe could be covered by the challenger having to pay 'x' diamonds to make the CR and the defender matching the diamond amount to accept the CR. Winner takes the pot and scores recorded for a leader board etc..
This core concept of an idea could well be expanded to include:
Multiple battle challenges: "I challenge you to the best of 5?" or
Every player has their own (for example) 10 x 5 Hex Mini Map (Like GvG) where the challenges could take place and where sectors are held or lost or
"I challenge you to a Modern Era or Iron Age Dual" to cater for high era players being able to play lower era players or visa versa.
Timed or speed duals where a duals must be completed in a given time.
The ability for other players to watch a dual live! or
How about two guilds pitting their best 5 players against each other whilst anyone else can watch!
To wrap up I understand that Inno needed to replace GvG and provide something new that was demanded by its community. The trouble is that what has been provided for as 'new' isn't 'new' and worse still what has been provided does not contain any of the key elements as described above that were contained within GvG.
Please consider and feedback on this matter.
Regards to ALL Forgers!