DeletedUser13082
Proposal:
Units receive a score table which corresponds to enemy units which they have destroyed. These tables would offer small boosts for that specific unit and in effect the unit would "level up".
Have you checked the forums for the same or similar idea:
Yes, found none.
Reason:
PvP has become very boring for a lot of players and is now just simple point grinding. To add more features to PvP would make it a lot more exciting and enjoyable. Currently a lot of players simply auto battle in order to gain their points. We need something that will encourage players to want to battle manually and not just battle to gain rank points.
Details:
The idea was first suggested (as far as I know) by Pzkpfwv1d here:
Explanation:
This would be a complete turn around for PvP. PvP would no longer be just boring point grinding but would instead become a fun and addictive addition to the game in which players challenge themselves to creating better units. For instance, If this were part of the game, I personally would attempt to create the strongest bronze age spearmen I could, just because it's an added challenge for me... and it would be funny to see a spearmen stab a tank to death (which obviously would take years of kill collecting to get a spearmen to that stage).
Visual Aids:
Currently no visual aids but if anybody would like to put visual aids together then please feel free to do so and I will add them to the main post.
Ideas for discussion:
Units receive a score table which corresponds to enemy units which they have destroyed. These tables would offer small boosts for that specific unit and in effect the unit would "level up".
Have you checked the forums for the same or similar idea:
Yes, found none.
Reason:
PvP has become very boring for a lot of players and is now just simple point grinding. To add more features to PvP would make it a lot more exciting and enjoyable. Currently a lot of players simply auto battle in order to gain their points. We need something that will encourage players to want to battle manually and not just battle to gain rank points.
Details:
The idea was first suggested (as far as I know) by Pzkpfwv1d here:
I agree with this idea to an extent however I have changed it around a bit. To have a bonus for a unit for being in a winning battle would be too easy, a player could simply leave that unit at the back and defeat the defending army with other units. This is why I have changed the idea to being a bonus for the unit for destroying enemy units.i.e. if a unit survives say 30 battles without getting killed, it gets a bonus, 60 battles, a further bonus, 100 battles, 150 battles 200 battles 300 battles 400 battles 500 battles 750 battles and 1000 battles (this would be an elite unit)
As mentioned here, using the surrender option would cause any bonus for any unit in the attacking army to reset to 0.and resigning would reset it to 0
people would always resign when the defender could kill one of their elite units
Explanation:
- If a unit were to destroy another unit, the unit which it has destroyed would be added to it's "kills chart".
- When a unit destroys an enemy unit it would receive a very small attack/defence boost. By very small I mean that it would take hundreds, possibly thousands, of kills for that units attack/defence boost to be significant, otherwise players would all have ridiculously strong units that would be pretty much invincible which isn't the idea, the idea is to give an incentive for players to battle and give them a goal to work toward. This would also add a lot more tactical play into the PvP aspect of the game.
- A specific unit destroying a specific unit would have it's own specific bonus. That's a lot of specifics haha. For example; If a tank destroyed 100 snipers and another tank destroyed 100 conscripts then the boost given to the tank that has destroyed 100 snipers would be far less, because snipers are much easier to destroy using and tank than conscripts are.
- To further the above point, if a colonial age unit were to destroy a progressive era unit then the bonus for the colonial age unit would be much higher than if a progressive era unit destroyed another progressive era unit. Simply put, destroying a unit of a higher age would have a higher bonus.
- If a unit had died and is then healed by using diamonds after the battle then the boost for that unit is still reset to 0 OR the amount of diamonds required to heal a specific unit would be based on the units current bonus
- Bonuses on units would not count in guild wars. Guild wars has it's own format of boosts and bonuses, this idea would apply only to PvP against neighbours or map battles.
This would be a complete turn around for PvP. PvP would no longer be just boring point grinding but would instead become a fun and addictive addition to the game in which players challenge themselves to creating better units. For instance, If this were part of the game, I personally would attempt to create the strongest bronze age spearmen I could, just because it's an added challenge for me... and it would be funny to see a spearmen stab a tank to death (which obviously would take years of kill collecting to get a spearmen to that stage).
Visual Aids:
Currently no visual aids but if anybody would like to put visual aids together then please feel free to do so and I will add them to the main post.
Ideas for discussion:
- bonuses for units work in defence as well as attack. Yes or No?
- Bonus cap size. Currently estimated as 25% boost. More or Less? why?
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