DeletedUser
Proposal:
This idea is basically challenging the way players are ranked in PVP.
Reasons:
I noticed that the players who gets to the top of the weekly PVP competition have large amount of battle points YET also have a lot of battles taken. Meaning, they possibly picked up those who are weak, non-active or players who have default defense to battle with. Having such kind of battle may not damage their army thus they could go on and do this over again. Yes they strategically fought and won many battles but have they really fought the really ones?
I attached a snapshot for you to further visualize or understand what I'm talking about.
Details:
One possible solution would be to alter the pointing system. From the old raw battles points, it will be replaced by having the average battle of battles won and battle points. So with that computation, taking the image above as an example, you can tell that the player in #1 will definitely move down. Or you can add a functionality that puts all players in categories and have a validation that checks whether the raider is in the same bracket as the target before going to the battle.
Balance/Abuse Prevention:
This proposal is an solution for abusive player's exploit who only fought default troops.
Regards!
This idea is basically challenging the way players are ranked in PVP.
Reasons:
I noticed that the players who gets to the top of the weekly PVP competition have large amount of battle points YET also have a lot of battles taken. Meaning, they possibly picked up those who are weak, non-active or players who have default defense to battle with. Having such kind of battle may not damage their army thus they could go on and do this over again. Yes they strategically fought and won many battles but have they really fought the really ones?
I attached a snapshot for you to further visualize or understand what I'm talking about.
Details:
One possible solution would be to alter the pointing system. From the old raw battles points, it will be replaced by having the average battle of battles won and battle points. So with that computation, taking the image above as an example, you can tell that the player in #1 will definitely move down. Or you can add a functionality that puts all players in categories and have a validation that checks whether the raider is in the same bracket as the target before going to the battle.
Balance/Abuse Prevention:
This proposal is an solution for abusive player's exploit who only fought default troops.
Regards!
Last edited by a moderator: