There are two areas that have to be improved:We will leave this thread open until tomorrow night so by all means, share some suggestions here and I will see that they are forwarded
There are two areas that have to be improved:
The idea to have different Eras is not bad. It makes it more interesting and challenging not only when I win against high Era player but also when I lose from Low Era player. My proposal is to keep but adjust it as follow:
Hard +2 Eras, Medium -1,0,+1 Eras, Easy -2 Eras.
2. Abuse prevention
Current version is easy for abuse in case you have been matched with a friend or a guild member. Therefore my proposal is:
- Friends and Guild members to be excluded.
- Changing defense army in PVP Arena to have a cooldown period until the next round.
I still prefer 1 week (until next round starts). 24 hours is hard to calculate considering time zones. Not to mention that you can make a change before 00:00 CEST and another one 1min later.Cool down for army change sounds good - I'd say 24 hours -- changing armies should not be a haphazard thing just to pad scores for some friends and guild mates
Certainly - when I say 24hours - it can't be like the foolishness in GvG - the release & retake abuse is off the charts with that one (they really should fix that) any way - there should be no problem using one of the other functions that work correctly.I still prefer 1 week (until next round starts). 24 hours is hard to calculate considering time zones. Not to mention that you can make a change before 00:00 CEST and another one 1min later.
why don't they keep both pvp towers - improve the arena and create a buyable with diamonds entry to the Arena ?But that's the whole point of it
yes,the high defense of the heavy units of sam and saab,require the rocket troopsThere are SAAB players with 2.5k defense boosts, that means that a 800 def SAAB heavy unit actually has a defense of 20000, how are you supposed to beat 20000 def without active skills? You can and could only beat that with a missle launch, and a first strike + a few critical strikes, otherwise it is not doable and unbalanced..
Here's a thought...GET RID OF IT FOR EVER! PvP Arena is a stupid idea, it doesn't work so don't even try to fix it. Just fire the person who created the idea in the first place.
It's not a terribad feature/idea at all, it simply wasn't well thought out, let alone anywhere close to ready for actual launch to ANY servers...As someone who enjoys the odd fight or two think I did the first 5 fights and then never went back. If you've got plenty of time to sit around all day then great but not something I will be going back to even if it's relaunched I much prefer the tower points approach.
Yes, was actually thinking about that. Some of the rewards could be fragments or upgrade kits for a special PvP building.Also, it wouldn't hurt to dream up a unique reward building, similar to how GbG's have both the Statue of Honour + Road to Victory buildings.
Being a battle-centric feature, ideally we could win various amounts of fragments (determined via your overall Tower ranking) for a building, or even buildings, that would offer boosts to *both* the attacking or defending armies!
...or else a 'main' building that boosts one side, with a secondary building that chains onto it... perhaps even adding some medals and/or a couple units per daily collection.
I think the problem stems from being fully immersed in it. It's a common problem amongst games or in fact any area or specialism. If you imagine what it's like for developers, artists etc involved with this game. Playing it, developing ideas, storyboarding, testing. It's their job, so they're fully immersed in it. The problem comes from having more and more features and ideas. People who play this game have jobs, lives, kids - that are completely outside of and unconnected to this game. Although developers live, eat breathe the game, the rest of us have a life that involves unrelated work. This sometimes can be completely overlooked by those in the thick of things. It's just human nature that the group of people you are around (at work primarily, but also socially/socio-economically), shapes your view of the world. Sometimes this game is a grind, and I've also enjoyed the break between events - and for sure enjoy the break between GBG. Wish the breaks were longer really.Do I have to mention that Inno has turned a game where you could spend 1h daily and stay competitive in to a game where you need to spend 20h a day grinding to be competitive? Repetitive Events, short periods between events, short periods between GBG seasons, I mean last 2 weeks was heaven for my mind without a event to worry about, and the last 3 days without GBG was actually heaven for the mind of my entire guild as well! many Top players of Greinfetal have quit the game because Inno turned it in to a heavy grind based game, it's like WoW all over again, it's grind grind grind grind grind 0 FUN, grind grind grind and 0 FUN! and MORE GRIND! BOOOORING!