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Production costs for Colonial Age are different why the change?

DeletedUser

Hi everyone,

The main reason for this post is that I want to link it to my guild forum for a more complete discussion on how our trade policy should be ammended. It isn't particularly for open discussion as that is not my particular concern but feel free to do so if you should wish. My main aim was simply to get the immage onto the forum for a much clearer display using examples. I may also use this thread to add more immages for an update to my trade charter once fully accepted bringing it forward and looking refreshed.

Trade rates CA~LMA.jpg

Thanks FOE,

~ddrd1981
 

DeletedUser1009

Thanks for posting this. I didn't realize that the values were already calculated, I always thought the ratios would be 1 for 1. So, what would the rate of 15 Tar vs 15 Gunpowder be? And should be different for 15 Gunpowder vs 15 Tar.....
 

DeletedUser276

its basic math.

15 divided by 10 = 1.5

10 divided by 15 = .666666666666666667

which of course rounds up to .67

Thanks for posting this. I didn't realize that the values were already calculated, I always thought the ratios would be 1 for 1. So, what would the rate of 15 Tar vs 15 Gunpowder be? And should be different for 15 Gunpowder vs 15 Tar.....

15 tar to 15 gunpowder would be 1:1 as 15 divided by 15 is 1. And no its not any different if you reverse them.
 

DeletedUser

Is the point the OP was trying to make (although I'm not sure on this as it seems rather ambiguous) that previously the difference between one age and the next was that the goods cost doubled; with colonial age, the cost to produce goods was only 1.5 times that of LMA goods. Why the change?
 

Belcher

Corporal
If you keep doubling the cost, it will eventually become outrageously expensive. At some point you need to reduce the rate of increase to keep it under control, which would be my guess on the reason for the change.
 

DeletedUser3157

It was poor reasoning, CA goods are too cheap. I hoped that was where they planned to go eventualy(very expensive goods).
 

DeletedUser1009

its basic math.

15 divided by 10 = 1.5

10 divided by 15 = .666666666666666667

which of course rounds up to .67

15 tar to 15 gunpowder would be 1:1 as 15 divided by 15 is 1. And no its not any different if you reverse them.


DUH! Brain Fart. Sorry.
 

DeletedUser

The issue being discussed here is not the math, but the fact that the CA Goods production costs are only 1.5x the cost of the LMA Goods production costs.

Any other Age has it's production costs doubled, so why not the CA. That's the discussion (as you can see from the title too).

The picture is just a reference for if you're trading goods in ratios dependant on production costs.
Normally in that case you'd put 20 Gunpowder : 10 Tar or 10 Tar : 20 Gunpowder, but because the costs for the CA are only 1.5x, trades that go by the above rule should be done in ratios as displayed in the picture.

- L
 
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DeletedUser

i think lowering the price of goods for the CA is a good decision because how many are afford to pay 12800gold and supplies just to produce 20goods....not even to mention the next age(INA) will be cost 25600 money and supplies...not many people are afford to pay that much even when they are in colonial age only diamond users are afford to do it...
 

DeletedUser

i think lowering the price of goods for the CA is a good decision because how many are afford to pay 12800gold and supplies just to produce 20goods....not even to mention the next age(INA) will be cost 25600 money and supplies...not many people are afford to pay that much even when they are in colonial age only diamond users are afford to do it...

I would rather see the rate of price change stay the same and maybe have them tweak the amounts the houses / supply buildings produce to keep on par with the costs. I like things to be consistent and logical :)

~Mutzena~
 

DeletedUser

I would rather see the rate of price change stay the same and maybe have them tweak the amounts the houses / supply buildings produce to keep on par with the costs. I like things to be consistent and logical :)

~Mutzena~

I think the rate at which goods cost should keep doubling and the houses keep producing the amounts they are now - there is nothing wrong with the amount houses produce and an extra 3200 gold & supplies is not that much.

I have no issue with IndA goods costing 25,600 gold & supplies. I have no diamond buildings and could quite happily afford to fund 2-3 buildings at that rate (although with multiple GBs giving free goods I wouldn't need to build that many).
 

DeletedUser

The issue being discussed here is not the math, but the fact that the CA Goods production costs are only 1.5x the cost of the LMA Goods production costs.

Any other Age has it's production costs doubled, so why not the CA. That's the discussion (as you can see from the title too).

The picture is just a reference for if you're trading goods in ratios dependant on production costs.
Normally in that case you'd put 20 Gunpowder : 10 Tar or 10 Tar : 20 Gunpowder, but because the costs for the CA are only 1.5x, trades that go by the above rule should be done in ratios as displayed in the picture.

- L

In Greifental we have all agreed to trade with the ratios that I displayed as the majority agree that this is the fairest method. just thought i would share this with a fellow Fair Trader.

Long live 'The Fair Traders' guilds!

~ddrd1981
 

DeletedUser

It was poor reasoning, CA goods are too cheap. I hoped that was where they planned to go eventualy(very expensive goods).

I think your view on that subject is colored by the fact that you were waiting and stockpiling a good time for that age. I have to do the balancing so that it works out for all users of the game.

Regards,

Anwar
 

DeletedUser

I would rather see the rate of price change stay the same and maybe have them tweak the amounts the houses / supply buildings produce to keep on par with the costs. I like things to be consistent and logical :)

~Mutzena~

but that is boring when every thing allways goes the same pattern no? if allways same pattern we use archer to lma and musketier to 2050 when game end. I happy they change pattern sometimes
 

DeletedUser3157

I think your view on that subject is colored by the fact that you were waiting and stockpiling a good time for that age. I have to do the balancing so that it works out for all users of the game.

Regards,

Anwar

CA came out about 2-3 weeks before I was done with LMA and GBs came out about 3 days before I was done with CA. So I've played a single non-stop run up until deep into great buildings. But I do agree my opinion could be biased, as above average active player resources are not too much of a problem for me. For a while though I just thought goods cost was indended to become more and more expensive and difficult by design, to make the game slightly harder with every next age.
 

DeletedUser6965

CA came out about 2-3 weeks before I was done with LMA and GBs came out about 3 days before I was done with CA. So I've played a single non-stop run up until deep into great buildings. But I do agree my opinion could be biased, as above average active player resources are not too much of a problem for me. For a while though I just thought goods cost was indended to become more and more expensive and difficult by design, to make the game slightly harder with every next age.

hm yes, I think there is no need to "complain"/discuss about this, because nobody gets disadvantages :)
By the way, I never produced a single CA-good by myself, nor I traded or plundered them :D But I did all researches and build the deal castle, only with goods from quests :D :D
 

DeletedUser

As this guild is primarly in Greifental, and the thread being primarly aimed at the guild... I'll move it there :)
 

DeletedUser

its basic math.

15 divided by 10 = 1.5

10 divided by 15 = .666666666666666667

which of course rounds up to .67



15 tar to 15 gunpowder would be 1:1 as 15 divided by 15 is 1. And no its not any different if you reverse them.

Yes this is what we all agreed upon in guild so this is now an aspect of our trade policy from now on.

~ddrd1981
 

DeletedUser

imo rate calculations are good and implemented correctly, cos when you set the need and offer, it will help you find the best trade
 
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