DeletedUser
0.15.9341 (28.08.2012 9:41), EffBee (291101), en5, en_US, WIN 11,3,300,271, Windows XP, MSIE 8.0, 1676x855
<Moderator Type Guys - This template is an ABSOLUTE NIGHTMARE to try to use!! - Please try it to see what I mean>
East Nagach
MSIE 8.0
If one attacks a fellow player and wins the PvP combat, an option is given at the fellow player's town to plunder one of his buildings. If one decides there is nothing worth plundering at that time, then it is possible to just leave the town and come back at any later time (up to 24 hours? 12hours? Not sure) and plunder a building if something has become worth taking. Sometimes after combat there is no plunder option at all (greyed out) because no buildings have anything at all which can possibly be taken. Now, if one's fellow player is meanwhile kind enough to polish or motivate one's town, then one gets notified via the town hall screen. One obviously wants to return the favour from the fellow monarch, so one visits the fellow monarch's town via the link in the town hall screen. Then one is right royally screwed. There should be an option to plunder from the previous outstanding combat AND a polish or motivate option. There is ONLY a plunder option which can't be removed without one rudely and ungratefully plundering one's neighbour (Such ingratitude!). Once plundered thus, the motivate/polish options are greyed out. One objects to having such discourtesy thrust upon one. The game's designer gerbils seem to be guilty of a programming logic error here.
No screenies - nothing useful to show, just normal game mechanics.
This errant behaviour seems 100% reproduceable.
One has had this happen several times now. Not very often. Not a great problem. But it is wrong. One is not amused (And one's neighbour is even less amused)
EffBee
- World:
- Browser and Version:
- Overview of the bug:
- Screenshots:
- How often this occurs:
- Urgency:
- Preventative Actions
- Summary:
- I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported:
- Have you tried fixing it by using these methods?:
<Moderator Type Guys - This template is an ABSOLUTE NIGHTMARE to try to use!! - Please try it to see what I mean>
East Nagach
MSIE 8.0
If one attacks a fellow player and wins the PvP combat, an option is given at the fellow player's town to plunder one of his buildings. If one decides there is nothing worth plundering at that time, then it is possible to just leave the town and come back at any later time (up to 24 hours? 12hours? Not sure) and plunder a building if something has become worth taking. Sometimes after combat there is no plunder option at all (greyed out) because no buildings have anything at all which can possibly be taken. Now, if one's fellow player is meanwhile kind enough to polish or motivate one's town, then one gets notified via the town hall screen. One obviously wants to return the favour from the fellow monarch, so one visits the fellow monarch's town via the link in the town hall screen. Then one is right royally screwed. There should be an option to plunder from the previous outstanding combat AND a polish or motivate option. There is ONLY a plunder option which can't be removed without one rudely and ungratefully plundering one's neighbour (Such ingratitude!). Once plundered thus, the motivate/polish options are greyed out. One objects to having such discourtesy thrust upon one. The game's designer gerbils seem to be guilty of a programming logic error here.
No screenies - nothing useful to show, just normal game mechanics.
This errant behaviour seems 100% reproduceable.
One has had this happen several times now. Not very often. Not a great problem. But it is wrong. One is not amused (And one's neighbour is even less amused)
EffBee
Last edited by a moderator: