It appears you can now plunder goods buildings with the last update so make sure you don't leave yours vulnerable now.
It depends on what you are fighting vs the buildings you pick.Plundering in the current form is a waste of time, it costs me more to plunder someone in time to heal the unit than the rewards I get for doing it... better to just ignore the other players and fight the territories they get you decent points for the tournaments and better rewards...
Defending yourself and planning how not to get plundered, is part of the strategy. I'm not mad because I got plundered, I'm mad because I read they can't get plundered, but they do now. Sure sure, my bad for not reading more updated information.Personally until the defend your city or attack another player is resolved in a more sophisticated manner this means the plunder element should be suspended.
not for me. since i have to trust the dumb AI to defend me, i don't want to suffer for its shortcomings.It gets frustrating when you get stolen, but it adds a more exciting aspect to the game; since the trading is not accomplishing its goals, you have to get resources from plundering... works for me.
I did get a 30 once for stone and that made my day happy.Same here, no troops are too expensive when you hit a jackpot and get 10 or 20 of a good. Can't wait for my neighbors to start producing jewelry...
You sir just made my day, hahaha. Yes, failure tolerance and loss acceptance are very important.If we're playing empires, let's play. You have to take losses as well as gains. I'd give 20% diamonds for plunder. 20% is not a random amount. It is enough to play for, but not too much to loose. I would be willing to buy diamonds if the game had a risk of loss. Loosing one or two days is insignificant if you've been playing for several months. Unless the game is aimed at small children, in which case we mustn't introduce them to scary things like failure.