DeletedUser
Proposal:
Plundering troops
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Searched using key words, couldn't find anything.
Reason:
Additional bonus to plundering. We can plunder houses, productions, goods, why not troops?
Details:
After the battle, we currently are able to plunder goods, houses, and production buildings, so why not able to plunder troops? Maybe also add another round of battle for that troop. Let's say you only have Heavy Melee with a quarter life left, and you plunder Long Range, you will have no chance of plundering. And maybe to plunder you have to do it right away, without leaving the enemy's city. Maybe somebody can think of a better strategy to plunder troops? Unless this is a very horrible idea :/
Balance:
It really depends on how it will get implemented. If plundering without fighting again for it, then nothing changes. But if you have to fight additional for it, then there are 2 rounds of battle
Abuse Prevention:
I don't see any, as it's the same concept as plundering any other stuff.
Summary:
Ability to plunder troops after winning a battle. Just like plundering houses, production, and goods.
Plundering troops
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Searched using key words, couldn't find anything.
Reason:
Additional bonus to plundering. We can plunder houses, productions, goods, why not troops?
Details:
After the battle, we currently are able to plunder goods, houses, and production buildings, so why not able to plunder troops? Maybe also add another round of battle for that troop. Let's say you only have Heavy Melee with a quarter life left, and you plunder Long Range, you will have no chance of plundering. And maybe to plunder you have to do it right away, without leaving the enemy's city. Maybe somebody can think of a better strategy to plunder troops? Unless this is a very horrible idea :/
Balance:
It really depends on how it will get implemented. If plundering without fighting again for it, then nothing changes. But if you have to fight additional for it, then there are 2 rounds of battle
Abuse Prevention:
I don't see any, as it's the same concept as plundering any other stuff.
Summary:
Ability to plunder troops after winning a battle. Just like plundering houses, production, and goods.