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Already Suggested: Plunder Troops

DeletedUser

Proposal:
Plundering troops

Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
Searched using key words, couldn't find anything.

Reason:
Additional bonus to plundering. We can plunder houses, productions, goods, why not troops?

Details:
After the battle, we currently are able to plunder goods, houses, and production buildings, so why not able to plunder troops? Maybe also add another round of battle for that troop. Let's say you only have Heavy Melee with a quarter life left, and you plunder Long Range, you will have no chance of plundering. And maybe to plunder you have to do it right away, without leaving the enemy's city. Maybe somebody can think of a better strategy to plunder troops? Unless this is a very horrible idea :/

Balance:
It really depends on how it will get implemented. If plundering without fighting again for it, then nothing changes. But if you have to fight additional for it, then there are 2 rounds of battle

Abuse Prevention:
I don't see any, as it's the same concept as plundering any other stuff.

Summary:
Ability to plunder troops after winning a battle. Just like plundering houses, production, and goods.
 

DeletedUser7719

I would love this idea, if this game was suppose to be a PvP game
 

DeletedUser

Original idea, but:

1.) You have to decide on your own how this idea should be implemented (bake it into a cupcake so that the devs want to eat it)
2.) Add details, since this is an extreme approach, you have to think of all the possible outcomes and right them in here together with what those could generate and how those imbalances can be fixed.
3.) Add what are the benefits from different points of view (pour some chocolate on the cake)
4.) Give PRO's and CON's, and then solve all the CON's so that only PRO's remain.
5.) Use the feedback
 

DeletedUser1094

Hi zheka... thanks for the proposal.

Well, losing a military-unit due to the bad IA... a unit, that the attacker can use against me in the next attack...to steal another unit... a unit, that might take +4 hours to build... and having several attackers doing that! Waking up every morning, having lost x-amount of precious units, is one thing I hope to never experience. Not to mention... if the troops, in our barracks, can be "stolen", then why not the coins, supplies or diamonds in our "bank" or the goods in our Town-hall? I'm sorry, but this is a big NO from me. No, to having anything in store, plundered.

K.D.
 

DeletedUser9219

I agree with Kind Dael , troops take +4 to produce and the cost is great. Especially the lower point players will have a huge disadvantage.
I could just "steal" all your troops if I am in a higher age then you are and you cannot do anything about it.
Or you should change the whole army system : 16 troops , creation time max 30 minutes. Then It makes sense to implement troop stealing.
 
Last edited by a moderator:

DeletedUser

Goods take 2 days to produce, and they get plundered, with the quickest being 4 hours. So military units takes as much as producing quickest goods.
 

DeletedUser17

We have to be careful with the harmful negative actions. In theory a guild could prevent a player from building troops if they gang up on him, giving him no chance to defend themselves. This would move the game into a different direction. Thank you for your post.
 
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