DeletedUser
Proposal:
Addition of some kind of indicator for attacked opponents to show if they have been plundered or not.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
No similar post there.
Reason:
Earn a lot of time searching
Details:
When you attack a opponent and start plunder from him/her sometimes there isnt any valuable to plunder or even nothing at all available. So It would be nice to have some kind of indication to know which one you plundered and which on you didnt because there are a lot of opponents and searching for that purpose one by one is time eating and boring..
Ofc the indication for a oppont that has no available buildings for plundering should also be on or else it would be a bit cheating if you knew when you can plunder someone..
Visual Aids:Visual Aids:
Maybe a green/red light or a sack of money turned on and off as indicator would be nice.
Balance:
nothing more to that.
Abuse Prevention:
Dont apply this indicator for available plundering but just for plundered/unplundered opponents.
Summary:
In summary adding something like that would make attackers a lot more organised and defenders more willing not to let their land unwatched.
Addition of some kind of indicator for attacked opponents to show if they have been plundered or not.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested?
No similar post there.
Reason:
Earn a lot of time searching
Details:
When you attack a opponent and start plunder from him/her sometimes there isnt any valuable to plunder or even nothing at all available. So It would be nice to have some kind of indication to know which one you plundered and which on you didnt because there are a lot of opponents and searching for that purpose one by one is time eating and boring..
Ofc the indication for a oppont that has no available buildings for plundering should also be on or else it would be a bit cheating if you knew when you can plunder someone..
Visual Aids:Visual Aids:
Maybe a green/red light or a sack of money turned on and off as indicator would be nice.
Balance:
nothing more to that.
Abuse Prevention:
Dont apply this indicator for available plundering but just for plundered/unplundered opponents.
Summary:
In summary adding something like that would make attackers a lot more organised and defenders more willing not to let their land unwatched.
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