It would be a useful feature when you're doing an event quest that requires making a certain number of troops, if you're not a troop builder generally.
It would be a useful feature when you're doing an event quest that requires making a certain number of troops, if you're not a troop builder generally.
You can delete units in the Units Window with the "RED X" button.
– You can not control from what building the unit is deleted in case that you have more unit buildiings of the same kind.
– But I guess since you are not a "Unit builder" then that part is no issue.
Let's hope the programmers are in a good mood, when they read my post.
You can control what unit, you delete from a building, but it's tricky.
Thanatos, please open the attached file and read instructions. Hope this helps you out.
hmm. That did work just now testing it.... in which case what you're saying is unit positions are determined by building positions..... would need far more testing to know if this is accurate or if it's just a once off fluke
especially as building B deleted slot 1, but building A deleted slot 2. So if this is working and not just appearing to work then hypothetically it should always delete the same slots. And given it's a 50/50 chance of it deleting from either building it'd be expected to have some degree of success even if it's not actually working
Whereas my observations before seemed to indicate it had more to do with order of recruitment in the barracks - but again, it'd need thorough testing to see if that's an accurate observation or coincidence. I don't tend to recruit the first available slot in my barracks, I click any of the slots even if they're all available. So that may have effected which unit was deleted from each barracks
Wouldn't be far simpler to just have the ability to delete units within the Military Building as well as the 'Units' console.
Chalinna, you are completely missing my point. Did you look at the attachment?
So, here is a scenario: You are prompted to delete three units from your current age. If you enter the 'Army Management' console and delete 3 units, in all likelihood you will delete them all from the same building. Then it takes 9+ hours to replace them. If the delete unit feature was inside the military building, then you could manage what units you delete from a building. It was just a suggestion for the programmers.