DeletedUser3707
Proposal
There is to be a penalty if a players nation has too high a number of unemployed/available population.
Reason
1. The game will be more realistic. I have 1/3 unemployment in my nation, and if any nation in IRL had that, there would be mass rioting. A player could build nothing but houses, have 100% unemployment, and face no consequences. 2. It'll add greater strategy and balance. If they have too high Available Population, then consequences will result.
Details
If a player reaches a certain percentage of Available Population, then Happiness will be reduced. Or perhaps events will pop up like "Rioting has resulted in X amount of gold or supply or goods lost".
Balance/Abuse Prevention
As stated, players won't be able to build nothing but houses for a quick leap in gold. They have to balance, and utilize Available Populations (building structures that put the population to work) before building more houses.
There is to be a penalty if a players nation has too high a number of unemployed/available population.
Reason
1. The game will be more realistic. I have 1/3 unemployment in my nation, and if any nation in IRL had that, there would be mass rioting. A player could build nothing but houses, have 100% unemployment, and face no consequences. 2. It'll add greater strategy and balance. If they have too high Available Population, then consequences will result.
Details
If a player reaches a certain percentage of Available Population, then Happiness will be reduced. Or perhaps events will pop up like "Rioting has resulted in X amount of gold or supply or goods lost".
Balance/Abuse Prevention
As stated, players won't be able to build nothing but houses for a quick leap in gold. They have to balance, and utilize Available Populations (building structures that put the population to work) before building more houses.
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