DeletedUser113901
Proposal: make a passive bonus for a GB that would give a chance for a second wave in defense.
Have you checked the ideas section for similar ideas posted by other players? Yes yet I found none.
Reason: it is very easy to build up your atk at the moment but turtling is much more difficult. With 4 main atk GBs + 2 bonus, but only 3 main def GBs and 1 bonus, and since the pvp AI is very bad at fighting, nearly anyone can be breached by nearly anyone, especially people at the top of the hood like me, whatever they do. Since they have added 3 atk GBs in the last 3 eras, we can expect inno to release one in the upcoming era, worsening the situation.
Details: the passive bonus would be added to a GB from an upcoming era. Here are possible values
The active bonus will need to be good because the passive bonus is more designed like some (much needed) help than a game changer. It is not ment to guarantee 100% successful defense. In fact, these would be the chances of each army size at lvl 80:
Visual aids: not available
Balance: I can't see any balance issue, feel free to point out.
Abuse prevention: I can't see any abuse, feel free to point out.
Summary: make a GB with a chance for a 2nd defensive wave as passive bonus.
Have you checked the ideas section for similar ideas posted by other players? Yes yet I found none.
Reason: it is very easy to build up your atk at the moment but turtling is much more difficult. With 4 main atk GBs + 2 bonus, but only 3 main def GBs and 1 bonus, and since the pvp AI is very bad at fighting, nearly anyone can be breached by nearly anyone, especially people at the top of the hood like me, whatever they do. Since they have added 3 atk GBs in the last 3 eras, we can expect inno to release one in the upcoming era, worsening the situation.
Details: the passive bonus would be added to a GB from an upcoming era. Here are possible values
Lvl1: 8% chance of 1 random unit from your age
Lvl2: 16% chance of 1 unit
Lvl3: 24% of 1 unit
Lvl10: 80% of 1 unit
Lvl11: 80% of 1 unit, if it goes off, 8% of a 2nd unit
Lvl12: 80% of 1 unit, if it goes off, 16% of a 2nd unit
Lvl21: 80% of 1 unit, if it goes off, 80% of a 2nd unit, if it goes off, 8% of a 3rd unit
...... Capped at lvl 80 - only active bonus still increases
or +0,1% chance on each army size each lvl past 80, capped at 180
Lvl2: 16% chance of 1 unit
Lvl3: 24% of 1 unit
Lvl10: 80% of 1 unit
Lvl11: 80% of 1 unit, if it goes off, 8% of a 2nd unit
Lvl12: 80% of 1 unit, if it goes off, 16% of a 2nd unit
Lvl21: 80% of 1 unit, if it goes off, 80% of a 2nd unit, if it goes off, 8% of a 3rd unit
...... Capped at lvl 80 - only active bonus still increases
or +0,1% chance on each army size each lvl past 80, capped at 180
1+: 80%
2+:64%
3+:51,2%
4+: 41%
5+:32,8%
6+:26,2%
7+:21%
8 (full army):16,8%
2+:64%
3+:51,2%
4+: 41%
5+:32,8%
6+:26,2%
7+:21%
8 (full army):16,8%
Balance: I can't see any balance issue, feel free to point out.
Abuse prevention: I can't see any abuse, feel free to point out.
Summary: make a GB with a chance for a 2nd defensive wave as passive bonus.
Last edited by a moderator: