• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

Pacts & Truces

DeletedUser12136

A key part of guild wars is the creation of pacts and truces with other guilds. There's an element of risk in this as you have to trust unknown entities to some degree. As the game evolves we'll start to see the true colours of other guilds and that will help us to better decide who to trust and how far. What I'd like to do here is start getting a perspective on who can't be trusted so we know where we stand. This is obviously driven by bitter experience so I'll start the ball rolling by highlighting that Dinegu's Finest will be top of the list of those not to be trusted. Guild Rob gave them access to additional sectors in HMA as part of a truce and they returned the favour by sieging multiple of our sectors. It's just a game so that's fair enough and it's not a problem - just useful to know which guilds are honourable and which guilds, for lack of a better description, aren't :rolleyes:
 
Top