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New Content New Neighborhood Merging System

Discussion in 'Announcement Discussions' started by Sovereign, Jan 24, 2017.

  1. Sovereign

    Sovereign Former CM

    Joined:
    Aug 10, 2012
    Hey guys,

    Please use this thread for questions and feedback for the upcoming changes to the neighborhood merge system. You can find the full announcement here.

    Thanks!

    Richard and team
     
  2. lady-lexis

    lady-lexis Guest

    Lolz. All very well saying to send your hoodies friend requests when hardly a soul can send them anymore. :rolleyes:
     
  3. JupiterStreet

    JupiterStreet Private

    Joined:
    Dec 23, 2016
    Totally agree. After the introduction of the Tavern, someone in an average-size guild uses half their requests on other guildies. When you're neighbourhood changes, of course you'll want to keep the friends you made in the previous one and start making more in your new one. The limit on requests and number of friends is vastly unrealistic.
     
  4. MuffinMule

    MuffinMule Private

    Joined:
    Feb 14, 2013
    Long overdue, especially on the "pay to win" server, Langendorn. 2 years of losing hundreds of players as week in week out they were served up as "cannon fodder" to the diamond-fuelled elite until they could stand it no longer and abandoned their accounts.
    Would have liked to see 1 further tweak there and that is to split up the top-ranked players in each hood belonging to the same guild, each grouping was always dominated by 1 guild in the top 4 or 5, so they never had to fight against each other, still this looks like a big step in the right direction as maybe now they'll be forced to produce their own goods instead of just stealing them from people 7 Eras below them. :)
    Just a pity this didn't happen 2 years ago, or at least have that particular world follow the same system evident on most others, with support being in complete denial that a group of players with hovertanks and rogues did not constitute a "fair neighbourhood" when the majority were trying to defend with Longbows or Snipers.
     
  5. MuffinMule

    MuffinMule Private

    Joined:
    Feb 14, 2013
    And so easily fixed, just make guildies' taverns accessible like all other forms of pol/mot/GBs
     
  6. emperatus

    emperatus Master Corporal

    Joined:
    Sep 23, 2014
    HAHAHAHAHAHAHA
    Now this is what I call IRONY!
    Just last week I sold all my Watchtowers, about 30 of them, because I have not even been attacked in over a year due to being in hoods with people I know and trust or are in lower ages than me. 1000 diamonds says I am plundered Monday night :)
     
    Migraine of Ord likes this.
  7. Danfob

    Danfob Private

    Joined:
    Feb 11, 2016
    This is way over due. My only question is by putting only same era hoodies together how hard will it be to trade for higher or lower era goods, especially for those not in guilds? Will you open the market to more than hoodies, guildies and friends?
    Lack of access to goods could make it difficult to unlock tech and grow. Maybe a better solution would be to keep uneven hoods but block plundering between players more than an era apart?
     
    Migraine of Ord and Ludicrous like this.
  8. emperatus

    emperatus Master Corporal

    Joined:
    Sep 23, 2014
    Actually this is not an argument against this change. If I am in a hood with only people of my age then I can get goods from my age or below which are the only goods I will need to progress so I am under no disadvantage.
    I do agree however that a better solution would be the plundering restriction but this has been asked for on many occasions and has been shot down so we need to simply accept the new way. It is a hell of a lot better then what we have had for the last 5 years
     
  9. BEAST500

    BEAST500 Corporal

    Joined:
    Jan 22, 2016
    30 wee Watchtowers:? Well done by getting rid of those:) Or do you really think Watchtowers matters??
     
  10. Sebastus

    Sebastus Corporal

    Joined:
    Mar 15, 2013
    Completely agree. There should be no reason ever to add your current guild mates to your friend list.
     
  11. Munzekonza

    Munzekonza Corporal

    Joined:
    Sep 19, 2013
    Introducing Tavern you made that Guildies aren't your friends and you made people to add Guildies to the friends list. Now you want us to add more friends to the overcrowded list. Are you insane?
    Make tavern accessible to all Guildies, and postpone new feature for another week so we can sort our lists.
     
    Migraine of Ord and Ludicrous like this.
  12. Jouchka

    Jouchka Lieutenant Colonel

    Joined:
    Mar 15, 2013
    This is good news for me in certain wolds, so from now on I can keep on playing lazy in my farm-worlds an probably even don't get plundered anymore!

    And for those trying to progress fast they will get punished by a harder hood.
    IMO this is not about the neighbourhood... This is about the fact the fact that they will soon release level 4 of GE and INNO wants to make it a cashcow, so they make neighbourhoodfighting impossible, so guilds are forced to drain money for troops and goods....
     
    OVERTYPE likes this.
  13. Guiri

    Guiri Private

    Joined:
    Jun 21, 2013
    While I'm concerned about the possible lack of lower level resources (I'm a farmer/trader) impeding my progress, I'm overjoyed by the prospect of not being plundered every day by players with 28m points. Hooray for equality!
     
    Last edited: Jan 25, 2017
    Soldatos likes this.
  14. Baggins of Bag End

    Baggins of Bag End Private

    Joined:
    Jan 25, 2017
    I'd just like to say as a relative newcomer (5 months) that I'm disappointed that the system is going to be so completely rigid. When I stuck around and the neighbourhood opened up it was exploring the neighbours and seeing what they had built that got me excited about the potential of the game in a way that just seeing endless crappy little stone age/iron age settlements would never have done. It's enabled me to put points into interesting GBs and interact with a much broader spectrum of people. I can see why having too great a span of ages can be a problem in some ways but narrowing it down to everyone being of the same age is just unbelievably dull in my opinion. I don't think that's going to do anything for player retention.

    The neighbourhood shuffle day bringing new players into my sphere used to be something I really looked forward to. Now it's going to be irrelevant. I suspect it'll be even worse for new players who will get shuffled in with an awful lot of abandoned settlements.
     
    Sebastus likes this.
  15. Sarah 212

    Sarah 212 Private

    Joined:
    Jul 16, 2014
    My hood hasn't change in a year or even more well at least the top 50 haven't and now most in FE or AFE, I agree lower era goods will be harder to get if you are in a small guild but if your friends list is across the board then you can still tap into that, so for me I think nothing will happen it will be as dull as always, but I do think its good for lower era players trying for tower points with lower att/def GBs rather than it always being the same top 20 players winning these.
     
    Ludicrous likes this.
  16. Decoder

    Decoder Master Corporal

    Joined:
    Jun 21, 2012
    Only took two years for this change and as usual no preparing the players, just surprise them. sad.
    Plus the fact that they didn't run it through beta, why work things out before hand?! lol
     
    Last edited: Jan 25, 2017
  17. Jouchka

    Jouchka Lieutenant Colonel

    Joined:
    Mar 15, 2013
    I'm just wondering: Has this been pipecleaned in beta?
    If so, then you better postpone the rollout: it isn't working.
    If not, why are you so confident that this change will work the way intended from the first time (even things pipecleaned on beta were messed up!), ... so better postpone it and do a pipecleaning on beta...

    So once again, what's the purpose of beta-testing if I don't see the intended behavior there...
     
    Wife of Vlad likes this.
  18. magnus555

    magnus555 Second Lieutenant

    Joined:
    Jan 5, 2013
    It took them only 5 years to do what a lot of players claimed years and years ago
    Too late, PvP died time ago and a lot of players left this game tired of being always plundered by advanced players with no chance of revenge due to the bad design and programming of the neigbouhood system.
     
    Wife of Vlad likes this.
  19. Haile Selassie

    Haile Selassie Lieutenant Colonel

    Joined:
    Nov 14, 2014
    Wait, there is another thread running - where plunderers are complaining on new neighborhood system because they will not be able to smash entire neighborhood anymore. So, I would like to ask moderators to merge these two threads so we can all enjoy in good old forum quarrel here. Thanks ;)
     
  20. PromethiusTM

    PromethiusTM Private

    Joined:
    Jun 22, 2013
    Quote: "The only criteria that will now be taken into account is era and the amount of Forge Points spent in the techtree."

    So Basically a Player that has played for X years whom has Completed AF Tech and has level 300 CDM/TRAZ/COA/ZEUS Could "Still" in the Same hood as some one whom has completed AF Tech but hasn't played as long whom only has a level 9-10 CDM/TRAZ/COA/ZEUS i can see how that would be nicley balanced, Why on earth cant the critera include the "Players Points Also" this would clearly ensure 100% Balanced Hood !!!
     

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