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New Content New Guild Expedition Trials - Feedback Thread

strange, i have no problem seeing all player progress. level they are in and all fights they have completed
Ugh - so we can no longer go in and see the results from our guild and what members did after the last GE finishes? We're stuck on this waiting selection box - they didn't learn from QI that we need to be able to see (especially leaders) who did what, final scores, after a season closes?
 

Ariana Erosaire

Lieutenant Colonel
strange, i have no problem seeing all player progress. level they are in and all fights they have completed
It's working this week. It did not work last week, as soon as the Ge ended the trial selection box blocked out everything for 24 hours and wouldn't let us view the GE window/lists at all until the new GE started.

I still don't have final GE standings from the week before and I never will because I couldn't see the results.
 

Astro-X

Major-General
The higher levels unlocked by veterans should not make GE unplayable for newbs, adding a level 8 (4.7) penalty for everyone is unacceptable imo.
Inno please patch this error, or players will quit.
 

Droppy

Brigadier-General
The higher levels unlocked by veterans should not make GE unplayable for newbs, adding a level 8 (4.7) penalty for everyone is unacceptable imo.
Inno please patch this error, or players will quit.

Right you got it. It is the mandatory level 8 costs a Guild has to pay for all members that makes it unplayable for new players. Not the higher negotiation costs, having to defend against the enemy, or the fact that the strength of the opponent is no longer age dependend.
 

Forwandert

Monarch
This was posted on beta Discord apparently its already on live. Even Cms didnt get notified

Screenshot_20250311_174758_Discord.jpg
 

Ariana Erosaire

Lieutenant Colonel
This was posted on beta Discord apparently its already on live. Even Cms didnt get notified

View attachment 26302
Nice, I just did math on our costs last week and yeah, I observed about a 2.5X increase over our old GE costs as a starting point last week. Before anyone did or unlocked anything. None of it made sense with any of the FAQ information before.

This week with half the guild having completed something to 80/80 and half not, we are up about 3.4X over old costs. I supposed that some had stayed at the 2.5X base and some went to 4.7X or 5X and that's how we got an average that's in between. Don't like how costs are hidden inside a group unlock (it always was but we had an exact formula based on age and didn't have to guess what trial anyone had completed or track it ourselves.)

This also does NOT fix the problem of once you complete trial 30 you and any guild you are ever in will always pay for trial 30 even if you return to lower trials or don't play for a week. Higher trials should still be charged directly to individuals at the time they pick the trial, trial 5 and below is a basic guild responsibility, trial 6 and up should be individuals paying at the time they select to play that trial.
 

Forwandert

Monarch
I understand costs have gone up but at the same time, guild treasury collections must be at an all time high?

A few years back we where relying on arc/obs/atoms/players donations and a handful of buildings even to cover gbg costs maybe 1000 daily collections max. Even statue of honor for gbg was only 80 goods, now 1 building can produce over 1000. I'm at nearly 9k guild goods daily myself.

I understand nobody likes the increased costs but I'm sure they've factored in how many guild goods buildings are available now and I'm not seeing the huge issue with them myself yet. Admittedly I rarely look at the treasury as we rarely get low on goods so I'm not monitoring it.

However if I'm throwing roughly 63k goods into the treasury during the week of the GE round why shouldn't the cost come back out of the treasury? Building in gbg only benefits the players playing that sector or a few more over that sectors flips, apart from championship rewards. I've donated towards that although I don't play gbg without complaining or being concerned. Guild goods are for guild activities and GE is one of those as much as gbg. Players are placing buildings and using space to contribute to guild treasures so why shouldnt they be covered? Yes players are aiming for high levels and increased costs but in order to have a city established enough for that the chances are they're producing 1000s of guild goods weekly at the same time.
 
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Ariana Erosaire

Lieutenant Colonel
I understand costs have gone up but at the same time, guild treasury collections must be at an all time high?

I understand nobody likes the increased costs but I'm sure they've factored in how many guild goods buildings are available now and I'm not seeing the huge issue with them myself yet. Admittedly I rarely look at the treasury as we rarely get low on goods so I'm not monitoring it.
Yes, goods income is inflated, just like everything else in the game. GBG building costs went up a few months ago with that update, guilds will feel this one, those heavily active in GBG and if they go to really high GE trials at the same time.

But I have over 10K boost in red and blue for GE and I'm not going beyond trial 5, even after the correction to the FAQ and basing the costs on trials completed instead of merely unlocked.
  1. New GE prizes are not better than what I already win in QI, GBG, and Events.
  2. GE prizes take 1200 fragments and I'm not waiting 4-6 months for a mediocre silver upgrade.
  3. Costs are still PERMANENTLY higher once you complete any higher trials, so we're punished for going up to trial 30 forever even if later we want to return to lower trials / just do trial 5.
#3 is the biggest reason it needs to be individual for higher trials. Guild costs have to be fixed, so some portion has to be a guild responsibility, that's naturally up to trial 5 where the biggest equivalency to the old GE exists. The only way to stop overcharging for high trials forever is to move the extra cost to the individual when they make that high trial selection.

Trials 1-5 covered by guild and always free to select is still an increase of almost 4 times what we used to pay for GE, for the same rewards and less diamonds - wow, innovative indeed, think they took some economic lessons from "shrinkflation." This current system is a devil's bargain, and I'm not even getting something fantastic to tempt me to take it. Why pay more just to pay more, for something that wasn't worth doing in the first place?
 

Forwandert

Monarch
.

Trials 1-5 covered by guild and always free to select is still an increase of almost 4 times what we used to pay for GE, for the same rewards and less diamonds - wow, innovative indeed, think they took some economic lessons from "shrinkflation."

We where paying peanuts to play GE in the first place it was based on 2016 city builds/stats. 9 years later we're collecting probably 8/10 times the treasury goods when the GE costs where implemented. When gbg started there was also gvg costs to cover.

Only place it should really affect is brand new servers where everybody is trying to do everything at once before they're ready.

Just set a rule and ensure it's in guild description for new joiners. Then players can decide if they want to stay and be limited or move somewhere they can make use of the treasury goods they're collecting from their cities.
 

Droppy

Brigadier-General
A few years back we where relying on arc/obs/atoms/players donations and a handful of buildings even to cover gbg costs maybe 1000 daily collections max. Even statue of honor for gbg was only 80 goods, now 1 building can produce over 1000. I'm at nearly 9k guild goods daily myself.

Very likely that is current age goods, not previous age. You forgot about that. You come in a situation where you want your members to be in the same ages. We are now Future and up. Anyone now in say LMA that wants to join needs to be able to cover their own costs. Costs that have gone up for negotiations as well. It will not be strange for Guilds to start screening their applicants and no longer take players from lower ages. On one hand Inno wants to attract casual players. Players that opt for certain game parts. On the other hand they make that harder. You should not look at the 9k daily you produce. You should look at what those in your Guild produce that are the only one in their age in your Guild.
 

Ariana Erosaire

Lieutenant Colonel
Very likely that is current age goods, not previous age. You forgot about that. You come in a situation where you want your members to be in the same ages. We are now Future and up.
Yes, because of this update and the fact that everything in the game is moving to no longer being scaled by age (Rival quests aren't scaled by age, GE difficulty is the same for everyone, GBG attrition is the same for everyone, allies quests in beta aren't scaled for difficulty by age) we are herding everyone to FE and up.

It was already a disadvantage to take in lower ages / new players, this GE update piles on the reasons to insist on FE and up. How guilds grow is taking in new players, not the same ones that have been kicking around for years and are already established.

It will be harder for new players to get into veteran guilds, which is bad for both of them - veteran guilds need new blood and hanging out with veterans is how newbies see what is possible in the game.
 

DJ of BA

Lieutenant Colonel
We were one of those Guilds, while not exactly at the top of the Guilds in Our world we are in top ten, and we always took in newer players to teach them the ropes so to speak, and if there was a shortfall in goods to cover we were happy to do so, now we sadly are certainly having to think about it carefully, we have a good 25% of our Guild in Colonial or lower, in fact have one trying to play whilst staying in Bronze Age.. kudos to her... but these increased costs are meaning a lot of headaches and extra work trying to source extra lower age goods to cover these increases, I fully understand that we have had it cheap for a long time so have perhaps become a little blasé, and are now having to pick it up again, but still believe that Inno should not ask Guilds to cover costs for an Individuals decisions....The cost of any Trial above level 5 should have been directed at the individual themselves
 

paul1308

Private
Encounter 77/80 wins 3 attempts which, I suppose, is OK as there are are 3 more encounters to complete GE5. Then encounter 78/80 wins 4 attempts - why? There are only 2 more to go.
 

Zontan

Private
Encounter 77/80 wins 3 attempts which, I suppose, is OK as there are are 3 more encounters to complete GE5. Then encounter 78/80 wins 4 attempts - why? There are only 2 more to go.
I suppose in the case an encounter is failed more attempts would be required, e.g. try to fight it but fail so resort to negotiation or vice versa. But otherwise does seem like a filler reward
 

Astro-X

Major-General
Inno should not ask Guilds to cover costs for an Individuals decisions...
Exactly, GE is messed up now, it is harder for lower-age players whose actions are now outside of their age control.
It's enough for players to donate their goods to GbG guild treasury.
Very sad, why they did it I will never know. If it wasn't broken, why try to fix it!
As usual, this is another vet feature with no consideration for newer players
 
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