Shad23
Emperor
same here maybe it's only like that on mobile app am on laptopstrange, i have no problem seeing all player progress. level they are in and all fights they have completed
same here maybe it's only like that on mobile app am on laptopstrange, i have no problem seeing all player progress. level they are in and all fights they have completed
strange, i have no problem seeing all player progress. level they are in and all fights they have completed
Ugh - so we can no longer go in and see the results from our guild and what members did after the last GE finishes? We're stuck on this waiting selection box - they didn't learn from QI that we need to be able to see (especially leaders) who did what, final scores, after a season closes?
It's working this week. It did not work last week, as soon as the Ge ended the trial selection box blocked out everything for 24 hours and wouldn't let us view the GE window/lists at all until the new GE started.strange, i have no problem seeing all player progress. level they are in and all fights they have completed
The higher levels unlocked by veterans should not make GE unplayable for newbs, adding a level 8 (4.7) penalty for everyone is unacceptable imo.
Inno please patch this error, or players will quit.
Then the info and the multiplier list in the FAQ are wrong.This was posted on beta Discord apparently its already on live. Even Cms didnt get notified
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Ok, thanksThe Faqs been updated.
Nice, I just did math on our costs last week and yeah, I observed about a 2.5X increase over our old GE costs as a starting point last week. Before anyone did or unlocked anything. None of it made sense with any of the FAQ information before.This was posted on beta Discord apparently its already on live. Even Cms didnt get notified
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yes ok- jumped the gun on that one as I didn't see it before - thanks though
Yes, goods income is inflated, just like everything else in the game. GBG building costs went up a few months ago with that update, guilds will feel this one, those heavily active in GBG and if they go to really high GE trials at the same time.I understand costs have gone up but at the same time, guild treasury collections must be at an all time high?
I understand nobody likes the increased costs but I'm sure they've factored in how many guild goods buildings are available now and I'm not seeing the huge issue with them myself yet. Admittedly I rarely look at the treasury as we rarely get low on goods so I'm not monitoring it.
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Trials 1-5 covered by guild and always free to select is still an increase of almost 4 times what we used to pay for GE, for the same rewards and less diamonds - wow, innovative indeed, think they took some economic lessons from "shrinkflation."
A few years back we where relying on arc/obs/atoms/players donations and a handful of buildings even to cover gbg costs maybe 1000 daily collections max. Even statue of honor for gbg was only 80 goods, now 1 building can produce over 1000. I'm at nearly 9k guild goods daily myself.
Yes, because of this update and the fact that everything in the game is moving to no longer being scaled by age (Rival quests aren't scaled by age, GE difficulty is the same for everyone, GBG attrition is the same for everyone, allies quests in beta aren't scaled for difficulty by age) we are herding everyone to FE and up.Very likely that is current age goods, not previous age. You forgot about that. You come in a situation where you want your members to be in the same ages. We are now Future and up.
I suppose in the case an encounter is failed more attempts would be required, e.g. try to fight it but fail so resort to negotiation or vice versa. But otherwise does seem like a filler rewardEncounter 77/80 wins 3 attempts which, I suppose, is OK as there are are 3 more encounters to complete GE5. Then encounter 78/80 wins 4 attempts - why? There are only 2 more to go.
Exactly, GE is messed up now, it is harder for lower-age players whose actions are now outside of their age control.Inno should not ask Guilds to cover costs for an Individuals decisions...