• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account, you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation into English is provided if your post is not in English and to respect your fellow players when posting.
  • We are looking for you!
    Always wanted to join our Support or Forum Team? We are looking for enthusiastic moderators!
    Take a look at our recruitment page for more information and how you can apply:
    Apply
  • Forum Contests

    Won't you join us for out latest contest?
    You can check out the newest one here.

Great Buildings New GB - Event Building Recycle

DeletedUser98376

A great building where you can for example every 24h trade in an unwanted events building and it will 'convert' it to a random other event building.
This way it might still be possible to get buildings from past events and you can 'recycle' some of the not needed buildings that stack up the inventory.
The output could grow with the level of the GB like on ToR. 2% chance to get a rare building etc.

I searched and found a similar thread, but I think as a Great Building this would be the most feasible option without adding too much development work and you'd want to control it with a timer that you have a sensible trade-in limit.
 

DeletedUser108047

An interesting idea that is a different solution to the old chestnut problem of wanting to gift, donate or otherwise deal with the buildings you accumulate. In the past ideas around being able to trade them were deemed ideas not be suggested as the devs were not interested in them. To that end the gift tab in the inventory was repurposed.

I'm sure @OVERTYPE will be able to clarify whether this falls within the category of things not to be suggested (and he'll probably ask you to use the standard format )

On its face though, a different solution that is quite interesting although it raises a few questions:

  • The random output would have to be tweaked so that it is balanced and doesn't over reward. Perhaps the trade in could be a random selection from event buildings, coins, supplies, fps, tavern silver etc like the casino wheel so as to not make it too easy gain the rare buildings?
  • Should there be a price for initiating a trade? Or is the discount on trade in sufficient penalty?
  • Can you trade multiple small buildings to be able to get a big building?
  • if you trade one age building can it only provide a replacement from that age?
  • If you trade a no-age building what would be available to replace?
  • Should the trade recieved always be of an equal or lesser value (by reference to the points value) than the building offered for trade?
  • Should the GB be a single boost GB like TOR?
 
I think this proposal has the same problem as a proposal I recently made. You want the building to be generally available but only one per town and this leads you to think of a great building. The problem is, developers are unlikely to introduce more than two buildings per age/era and that is already been designed and set.

This leaves you with the option of a 'special building' which might not be so bad but such buildings are often issued during an event ans are not limited to a single copy per town.

Would the developers be willing to create a unique building that was not Great?
 

DeletedUser103370

This essentially is a simple trade transaction. You give your stuff, you get another stuff. As one I think it could be easily integrated into a new tab in the trading screen, where it belongs.
Of course the "what's nots" would still have to be worked out like @Dane thorson said, but that's not a problem I think. In general it would be a good way to finally sort out this long anticipated feature.
 

DeletedUser108047

@z78sabjan I don't think this feature has been long anticipated - its certainly been often asked for either via queries about the gift tab in inventory which was removed a few months ago or in numerous proposals for trading or gifting buildings all of which attracted the "Do Not Suggest" mark.

One of the issues with gifting or trading was the potential for abuse or bullying. In this idea the potential is removed as it does not involve a second party and the trade-in replacement would be a random selection
 

DeletedUser103370

@z78sabjan I don't think this feature has been long anticipated - its certainly been often asked for either via queries about the gift tab in inventory which was removed a few months ago or in numerous proposals for trading or gifting buildings all of which attracted the "Do Not Suggest" mark.

One of the issues with gifting or trading was the potential for abuse or bullying. In this idea the potential is removed as it does not involve a second party and the trade-in replacement would be a random selection

Maybe not the best choice of words, what I meant is it was requested by many many players, so it seems a lot of us would welcome it.
About the trade in, just because it would be in the trade management screen it doesn't mean it'd have to involve anyone else. It could still work the same way as the GB proposed above, only it'd be easier to implement.
So maybe I was a bit misleading, by putting it to the trading screen I didn't mean it should be tradeable between players.

Ie.
  • new tab in trading screen "Recycle", here you could recycle everything from your inventory
  • different stuff would give different things, spiced with some random formula
  • I could even imagine combining items, so for example you combine 3 special buildings, then there'd be a bigger chance to get something more valuable
 
Last edited by a moderator:
If you wanted to be able to trade buildings with other members but limit the opportunity for abusive behaviour, I think an open but anonymous auction would be a good way to go. That also gets around the issue of what buildings might be traded for what: if I bid a palace for your sundial, that's up to me, eh?

The auction could be across the whole world, it could be limited by neighbourhood or (if the seller is not annonymous) limited by those who visit the seller's tavern over a period of 5 or 6 days (I think so much more should be made of the tavern).
 

DeletedUser110195

A thieves tavern...where all the rogues congregate. I think having it should carry the risk that rogues randomly take a random amount of damage, anything from 1 point to dead....they're thieves and assassins, you have to expect some treachery from time to time. ;)
 

DeletedUser103370

Yeah not a bad idea, I'd call it Thieve's Den, though tbh. this went way too off topic already, this is now a completely different proposal :)
 

DeletedUser110195

Well, getting ON topic, I don't think this would work. It would require a new button to be added...somewhere, that would be specific to having that GB. I don't think it will happen, developing something new in the interface for a completely optional building sounds like a tremendous waste of time that the devs likely wouldn't consider even if it got forwarded.
 
Presumably, access to the building's special features would come from clicking/pressing on the building, not from a general interface feature.
 

DeletedUser110195

There would have to be a way to tell the system you want to exchange an event building for whatever that GB gives you. It can't be by selling it, it can't be by dropping it on the GB and I'm guessing here, but it seems like they can't add specific functions to GBs...everything is a passive function that operates off an interface function, like collections, aid and plunder.
 

DeletedUser103370

Well, getting ON topic, I don't think this would work. It would require a new button to be added...somewhere, that would be specific to having that GB. I don't think it will happen, developing something new in the interface for a completely optional building sounds like a tremendous waste of time that the devs likely wouldn't consider even if it got forwarded.

That's what I'm afraid too, and that's why I said it could be integrated into the already existing trade modal. A new tab doesn't require much, most of the work would be figuring out the conversion rates.
 

DeletedUser110195

While that would be nice for people who haven't yet realized how worthless certain GBs are when they do make that realization, I don't see it happening. If Inno was inclined to give you something back when you delete a GB, it would be a portion of the goods used to build it.
 

DeletedUser103370

What about something along the lines of deleting a level 5+ GB to get the event building of your choice. Just throwing an idea out there.

I think that's just an opportunity reward, I'm not saying you shouldn't get anything, but not really a solution to what this was proposed for.
 

DeletedUser98376

Thank you all for those replies.
You have given me lots to think about.
So I think what I can see from the answers and other posts , yes the feature to "recycle" Event buildings is something a lot of player want.
I thought, if it was to be a great building it would save the developers having to add new buttons / interface. It would also not be a "new feature" but players would have to get BPs and collect resources to use it.
Then it would also be "something different" for a new GB if/when a new era gets released.
As @z78sabjan already said. In a GB this would take the "trade" element away. I would anticipate the rate to be really low. Similar tor the TOR you could have chances of giving a Common Building (e.g. Decoration) Uncommon (e.g. Palace Tower) or Rare (e.g. Palace) at a really low rate and then levelling up could increase the chances.

But I didn't factor this into account:
...everything is a passive function that operates off an interface function, like collections, aid and plunder.
I think you are right. It's been a very long time since I coded anything in AS3, but looking at the existing buildings the question would be if it was at all possible to "add" a button to one great building. And then if you add it to the trade window instead then we are looking at a new feature again not a random gimmick.
And if it was possible to add that button on the GB itself would it be possible to "connect" this to the inventory so you could select a building.
 

DeletedUser105579

Could it be coded into the tavern instead then? Seeing as the tavern is unique and wouldn't affect the design of other great buildings? Another important question to ask is how will the event building's age come into play? Ex if I am in IA and I trade a LMA event building, will the new building be LMA, IA, or something in between? (CA)
 

DeletedUser103370

Yeah that's a good idea too, tavern could be used for features like this. I guess the question is if they're willing to consider recycling or trading these items in the first place.
 
Top