DeletedUser
Hi all
Few days ago started play in this game, and first impression: awesome!
Great mix of my favorite economic-strategy PC games in one online game. But every hour which I play makes me more bored.
- Boring quests system;
- More powerful you're - more time you need to do some action;
- A lot of time to train unit, but just few minutes to lose him.
I know, that just a beta version, so I have some ideas how you can improve gameplay.
- Every army have leader or general. You can create new unit - general. This unit start with player from beginning, and player can't lose him. If battle is won, general will receive experience. General can have a bonus or skill list. For example, warrior reduce troops training time, bonuses in the battle. economist reduce building time, receive more gold from citizens. General can wear armors, which can be found after battle, can be create by player or can be buying for diamonds.
- New building: Marketplace. Which give to player small amount of gold every hour, and provide happiness from every single resource which produce in players city.
- Actions on global map: player can send couple archaeologists in owned provinces for 1h, 4h, 12h, 1d. Where they can find some cool staff.
- If player long time didn't enter in game, in few owned provinces can happen mutiny or If players citizens long time are angry in few owned provinces can happen mutiny. If u want to get your provinces back you must fight with rebels army.
I have couple ideas, but I right now I wanna watch a movie with my wife
Few days ago started play in this game, and first impression: awesome!
Great mix of my favorite economic-strategy PC games in one online game. But every hour which I play makes me more bored.
- Boring quests system;
- More powerful you're - more time you need to do some action;
- A lot of time to train unit, but just few minutes to lose him.
I know, that just a beta version, so I have some ideas how you can improve gameplay.
- Every army have leader or general. You can create new unit - general. This unit start with player from beginning, and player can't lose him. If battle is won, general will receive experience. General can have a bonus or skill list. For example, warrior reduce troops training time, bonuses in the battle. economist reduce building time, receive more gold from citizens. General can wear armors, which can be found after battle, can be create by player or can be buying for diamonds.
- New building: Marketplace. Which give to player small amount of gold every hour, and provide happiness from every single resource which produce in players city.
- Actions on global map: player can send couple archaeologists in owned provinces for 1h, 4h, 12h, 1d. Where they can find some cool staff.
- If player long time didn't enter in game, in few owned provinces can happen mutiny or If players citizens long time are angry in few owned provinces can happen mutiny. If u want to get your provinces back you must fight with rebels army.
I have couple ideas, but I right now I wanna watch a movie with my wife