DeletedUser
EDIT: Mutually Beneficial Guild is now dissolved. Read through the thread if you wish to know more. As far as I am concerned the thread has information value for anyone looking for this type of Guild. I have chosen to join Invictum!
I had been looking in Fel Dranghyr for a Guild that is Mutually Beneficial. As I did not find one I decided to start my own. It will take a while to grow as the world is already established, but if you see what you like in this description then come help me make it thrive.
Mot/Pol is a bonus. There is no need to spend all your spare time polishing and motivating guild mates if you don't wish to. Each member should have enough cultural buildings that it is not a requirement of the Guild to polish x number of times a week. But this is Mutually Beneficial Guild, so just put in your profile that you want to exchange mot/pol (or not). Other members are free to trade Mot/Pol actions but it is not a requirement.
Trade. 1:1 same age and 2:1 up an age until Colonial. Colonial and Ind Age 1.5:1. Why a trade rule? Because some would take all the fair trades of rare goods that the Guild had to offer and resell them to neighbors at a profit. That is not Mutually Beneficial.
Fights. By all means fight with your neighbor, (or not), there is no rule about how many fights you have to do in the week. Your score is your own business. The Guild encourages you to do what is best for YOU, so long as it does not hurt fellow guild members.
Great Buildings. Members are encouraged to trade forge points. Members are encouraged to donate spare fps within the Guild when looking for BPs. Members are not required to do any of this, unless it is Mutually Beneficial.
FOE Rules. No member of any Guild should break FOE rules. If you sign into more than one account then look elsewhere for friends. If your Great Builidng is going up in levels due to contributions from a zombie account then move along to someone else's guild. There is nothing Mutually Beneficial in cheating.
I had been looking in Fel Dranghyr for a Guild that is Mutually Beneficial. As I did not find one I decided to start my own. It will take a while to grow as the world is already established, but if you see what you like in this description then come help me make it thrive.
Mot/Pol is a bonus. There is no need to spend all your spare time polishing and motivating guild mates if you don't wish to. Each member should have enough cultural buildings that it is not a requirement of the Guild to polish x number of times a week. But this is Mutually Beneficial Guild, so just put in your profile that you want to exchange mot/pol (or not). Other members are free to trade Mot/Pol actions but it is not a requirement.
Trade. 1:1 same age and 2:1 up an age until Colonial. Colonial and Ind Age 1.5:1. Why a trade rule? Because some would take all the fair trades of rare goods that the Guild had to offer and resell them to neighbors at a profit. That is not Mutually Beneficial.
Fights. By all means fight with your neighbor, (or not), there is no rule about how many fights you have to do in the week. Your score is your own business. The Guild encourages you to do what is best for YOU, so long as it does not hurt fellow guild members.
Great Buildings. Members are encouraged to trade forge points. Members are encouraged to donate spare fps within the Guild when looking for BPs. Members are not required to do any of this, unless it is Mutually Beneficial.
FOE Rules. No member of any Guild should break FOE rules. If you sign into more than one account then look elsewhere for friends. If your Great Builidng is going up in levels due to contributions from a zombie account then move along to someone else's guild. There is nothing Mutually Beneficial in cheating.
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