but that's exactly my gripe with it..... it's
not going to be tick boxes that you can filter on... its going to be a click to
switch.. which would mean that to navigate between different messages. if you check it often, you have to go and click between them. maybe im alone in this but one thing i struggle with this game is that its forces you to click too much.
i think parts of it is to make it more difficult to program a bot to do some of the work, which i can understand. but there are many examples that make the click an obstacle to efficiency and pleasure.
give you an example, i hear you ask...
- in GvG - instead of clicking a sector, then right click, then choose enter sector, why cant i just double click to enter?..
it sounds minuscule.. but when you are in the middle of a fight or defence it adds precious seconds to a process that can be streamlined.
-on supplies buildings, instead of clicking each production building and choose individually the time..why cant we double click a building to choose all identical buildings and set production once ?
-recuring quests. why cant we choose the recurring quest(s) we want to do and then let that recurring quest stay there constantly instead of cycling through 10 other recurring quests that we will NEVER do?
i got more but i digress from the main point:
save me from all those clicks !!
