ArtyGeek
Private
As I move stuff around, I am a bit surprised that there is no enforced delay before assets that were moved are fully operative again.
I suggest that after any asset is moved, it is disabled for 10% of the time it takes to build it. I suggest that the assets could remain movable, but the disable timer will restart every time an asset is moved.
I suggest that although houses and other objects that support population should not "lose" their residents, production will "pause" for the time being. Similarly, military objects would stop their training. Etc.
I suggest that after any asset is moved, it is disabled for 10% of the time it takes to build it. I suggest that the assets could remain movable, but the disable timer will restart every time an asset is moved.
I suggest that although houses and other objects that support population should not "lose" their residents, production will "pause" for the time being. Similarly, military objects would stop their training. Etc.